Revised DR Lovefest


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Kai Lord said:
Yep. I'm all for the DR revisions. Awesome, awesome potential for much more dramatic encounters with those creatures, and, like you said, some really cool build-up in advance.

I think flavor-wise, they are a good idea.

I think compatability-wise, they are a big monkey wrench.
 

orangefruitbat said:
The party has discovered that the local killings in the village were likely caused by a lycanthrope. The bard then recites an ancient poem about how werewolves are vunerable to silver. The halfling rogue pipes in that we could "borrow" the silver candlesticks we saw at the mayor's house, and have our dwarven weapon smith forge weapons for us. Then the player of the dwarf goes, "na, I've already got a +1 weapon". Cool adventure development killed by bland rules.

OTOH, one group I ran wasted a whole session trying to kill a quasit because they didn't have a holy weapon to overcome its regeneration and didn't realize that they needed it.

Specific requirements are interesting if the DM wants the element to be a major part of the story. OTOH, if the story has nothing to do with the element, adding in these little requirements sort of sabotages what might otherwise be satisfactory opponents that aren't intended to be central to the story.
 

I personally love the idea of the revised DR :)

Two things have occured to me about this:

Will Animate Objects who now have a Hardness reduction to damage now have a DR instead... For instance: animated wooden puppets have a DR of 5/Slashing?

Does this also means that weapons will officially no longer need to be at least +1 before you can add special qualities to them (such as Keen, Holy etc.)?
 

Re

I love the DR revisions. You can make a scary low-level werewolf adventure now and demons and devils will be even more formidable.

I state once again that I hope golems have DR/-. A reasonably tough DR will seriously make up for the lack of constitution. I await the day when a golem fight is actually seriously scary for players.

I want fights with golems to make the players feel as though they are fighting a nearly unstoppable juggernaut. When they hack through that last piece of metal or stone, they actually sigh with relief.

I would set up the DR as follows:

Flesh: DR 4/- Like a high level barabarian.
Clay: DR 10/Blunt and DR 3/-
Stone: DR 8/-
Iron Golem: DR 10/-

Those DR's would really make golems a difficult, long lasting fight.
 

I LOVE 3.5 e. It makes me all warm and fuzzy inside. DMing D&D is fun again.
The new Pit fiend will quickly more popular than any iconic hero (drizzt, elminster) alone for the fact that he can now shred them to dogmeat.
The DR system is very very cool, Celtivan has said it all.
(I still wonder about how most creatures are suppossed to fight each other with many different DR types around. f.a: can a Pitfiend hurt an Molydeus with his bare hands, and vica versa?)
In 3e the system was quite easy, now it will be probably something like this: DR 5/X can hurt anything with DR 5/X
and so on.
-
And the change of Haste is truly godsend. I hope they get rid of that stupid, illogical, incoherent Time Stop finaly.
After the description of TimeStop, this spell should have worked like the old Haste did.<imho>
 

Re

I just reread Time Stop. That spell is pretty whacky in 3e. I believed it used to say that spells you cast didn't go off until next round, but now you cast time stop and its like a super Haste. 2 to 5 rounds of action for one with few to no limits.

They better design that spell better in 3.5 or give it clearer write up with more limitations.
 

Simulacrum said:

(I still wonder about how most creatures are suppossed to fight each other with many different DR types around. f.a: can a Pitfiend hurt an Molydeus with his bare hands, and vica versa?)
In 3e the system was quite easy, now it will be probably something like this: DR 5/X can hurt anything with DR 5/X
and so on.

Question that come up.

DR #/X can hurt DR #/X. If this is the case can monsters with different DR material vulnerabilitiess hurt each other as well or will Fey and Lycanthropes not be able to hurt each other?

DR #/X can hurt something with #/Y. If monsters with different DR material vulnerabilities can hurt each other why can't a magic weapon also get through. What's the difference between a Magical Beast and a Magical Sword? Niether of them are of the DR type needed to get through, Why can one get through while the other can't?

As Petrosian pointed out on the DR thread. Why can a Magic Spell cast at a creature bypass DR but the same Magic cast on a weapon not?
 

Brown Jenkin said:
Question that come up.

DR #/X can hurt DR #/X. If this is the case can monsters with different DR material vulnerabilitiess hurt each other as well or will Fey and Lycanthropes not be able to hurt each other?

Well, obviously we don't know until the rules come out, but I see no reason why a fey (with DR ?/cold iron) should be any more effective at pummeling a werewolf (DR ?/silver) with his bare hands than a normal human would. A werewolf - whose teeth are not usually made of cold iron - would have the same problems fighting the fey.

The whole 'teeth and claws of supernatural critters can hurt each other' thing seems to come from Vampire the Masquerade, and I see no real reason to keep it.

Brown Jenkin said:
DR #/X can hurt something with #/Y. If monsters with different DR material vulnerabilities can hurt each other why can't a magic weapon also get through. What's the difference between a Magical Beast and a Magical Sword? Niether of them are of the DR type needed to get through, Why can one get through while the other can't?

Well, that's a big 'if'. I doubt that creatures with different material vulnerabilities will be able to bypass DR. They will probably only be able to bypass the kind of DR that they have.

On the other hand, since the DR numbers are going down, maybe the pit fiend will just have to rely on his huge damage scores to overwhelm the DR of lesser devils.

Originally posted by Brown Jenkin As Petrosian pointed out on the DR thread. Why can a Magic Spell cast at a creature bypass DR but the same Magic cast on a weapon not? [/B]

What, you mean like a fireball as opposed to a flaming sword? The flaming on the sword would bypass DR - it's energy damage.

J
 

I think flavor-wise, they are a good idea.

I think compatability-wise, they are a big monkey wrench.

I agree with Psion on this subject (new DR). They should be using this revision opportunity to clear up how standard (D&D3) DR works, and make sure it works across the system. The new DR (D&D3.5) would make a nice house rule suggestion, and could be put on the Web as an enhancement. But it should not be incorporated as the core mechanic.

Quasqueton
 

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