Illuminae said:That is not by any chance what will happen.
You (all who believe the golf bag theory) are not considering the second aspect that changed: DR values.
With the new DR system, even if you don´t have the specific weapon, YOU CAN still beat them creatures.
And this ISN´T TRUE with the CURRENT rules.
With DRs like 30/whatever then you are required to have the beating stick of eternal doom.
Well, I guess having only 1 kind of weapon to affect is better for those of you who like random monster tables as opposed to a well created enviroment for the game, where it is possible to study it and and learn about its critters.
So, ranting that you will NEED a weapon with new rules is as broken as the current ranger.
With new rules, with DR caping at 15 or so, YOU WILL have freedom to choose weapons and still have a chance.
And I am sorry if my way of stress words sounded non-polite, that isnt the goal. I am just sleepy. And lazy
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Illuminae said:That is not by any chance what will happen.
You (all who believe the golf bag theory) are not considering the second aspect that changed: DR values.
Hint: The bad guys are supposed to lose.Shalewind said:
Rant / People seem to be upset because this unbalances things? If this is the case, was balance produced by the DR of baddies ALWAYS being defeated?
I think the purpose of Dr is to provide a tougher challenge without raising Hp beyond a preconcieved level. HP derive directly from HD but many other things do as well. So, adding in DR might mean you extend the beastie's toughness without increasing his saves and to hit and so on.Shalewind said:
What is the point of DR then, to keep low level guys from killing a certain baddie?`
Ok, it really sepends on whether you are playing a fantasy character or a DND character. In most fantasy novels i have read and fantasy movies i have seen the hero or heroes each carry one weapons, maybe two at most.Shalewind said:
Well that's kinda useless and very metagamed. Under this system, so what if DR happens... It will just make a fight a little longer. DR values have even been reduced.
irrelevent. how many will be thrown at the party is what matters more.Shalewind said:
Just how many monsters with DR are there?
Shalewind said:
Well, without Demons, Dragons, Celestials, Golems, and Devils, you've got a handful in the MM, say 15? Half of them I'd say I'd never seen. I think the aforementioned critters SHOULD be tougher to kill and require extra effort (weapons materials preparation) to kill. And really, if the Pit Fiend's formidable 25/+2 is going to 15, imagine what is happening to those 20/+1 10/+1 and 5/+1s. Honestly I don't see this as a major issue. If a category of creatures above is a primary threat in your campaign world, you'll be equiped to handle them. If ALL of them are a constant threat, well I think you have some high-magic stuff flying around, and if that is the case, you'll have the holy-silver-myrhtil blend sword needed to kill stuff. /Rant
In 3.5e the purpose seems to be to encourage "porcupine" fighters who are armed with a silver axe, a golden mace, a wooden spear, a cold iron flail, a holysilver dagger, a blessed sap, a coppertop glaive, a bronze ranseur, and his buddy the sorcerer with the GMW for the needed weapon of the moment.
and rely on magic spells to boost the weapon de jour.
Ok, it really sepends on whether you are playing a fantasy character or a DND character. In most fantasy novels i have read and fantasy movies i have seen the hero or heroes each carry one weapons, maybe two at most.
What matters even more than that is the fact that the party, not knowing how many or what they are, will prepare for this by trying to cover all the bases. Even if the never encounter a werewolf, they will be stocking up on silver weapons... just in case.
Grog said:
So what will end up happening, unless WotC has some stunningly brilliant way of implementing this that I haven't taken into account, is that the high-level game, which is already heavily weighted in favor of spellcasters, will tip even more in that direction. After all, this change won't impact spellcasters one bit.
So if I'm playing 3.5E, I'll just have to make sure I get a surestriking weapon as quickly as possible. And if the DM doesn't allow surestriking, it's a spellcaster for me, thank you.
There is another entire thread decrying the haste change and that casters will now be useless in comparison to fighting types because they can only deal half their current maximum damage per round. Surely at least one argument (and in my opinion both) will fall flat.
There are legitimate concerns about the DR changes, and legitimate questions as to whether the change was a necessary step. I just don't see how anyone can say that the changes as presented thus far create such game breaking imbalances. *shrug*
Grog said:
Even with lower DR values, it's still going to be a huge problem, and probably an insurmountable one for many types of characters. Even if we're talking about a big, beefy greatsword fighter who can punch through the DR with ease, he's still losing 10-15 points of damage off each hit.
There is no way for a Wizard to perfectly penetrate spell resistance.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.