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Shalewind said:
Rant / People seem to be upset because this unbalances things? If this is the case, was balance produced by the DR of baddies ALWAYS being defeated?
Hint: The bad guys are supposed to lose.
Hint: balance concerns are not usually about PCs beating the bad guys, because the PCs are supposed to beat the bad guys.
Hint: if your main character get killed off in chapter-3, thats a mighty short book.
Shalewind said:
What is the point of DR then, to keep low level guys from killing a certain baddie?`
I think the purpose of Dr is to provide a tougher challenge without raising Hp beyond a preconcieved level. HP derive directly from HD but many other things do as well. So, adding in DR might mean you extend the beastie's toughness without increasing his saves and to hit and so on.
In 3.5e the purpose seems to be to encourage "porcupine" fighters who are armed with a silver axe, a golden mace, a wooden spear, a cold iron flail, a holysilver dagger, a blessed sap, a coppertop glaive, a bronze ranseur, and his buddy the sorcerer with the GMW for the needed weapon of the moment.
Shalewind said:
Well that's kinda useless and very metagamed. Under this system, so what if DR happens... It will just make a fight a little longer. DR values have even been reduced.
Ok, it really sepends on whether you are playing a fantasy character or a DND character. In most fantasy novels i have read and fantasy movies i have seen the hero or heroes each carry one weapons, maybe two at most.
The new DR thingy will make it sensible to carry a multitude of weapons of different shapes and materials and rely on magic spells to boost the weapon de jour. this is done because of the game mechanic... not because it makes sense for our stalwart dwarven hero to walk around like the porcupine fighter of olden days.
of course, in 3e with the availability of hewaerd haversacks and such, he wont look like a porcupine.
Shalewind said:
Just how many monsters with DR are there?
irrelevent. how many will be thrown at the party is what matters more.
What matters even more than that is the fact that the party, not knowing how many or what they are, will prepare for this by trying to cover all the bases. Even if the never encounter a werewolf, they will be stocking up on silver weapons... just in case.
Shalewind said:
Well, without Demons, Dragons, Celestials, Golems, and Devils, you've got a handful in the MM, say 15? Half of them I'd say I'd never seen. I think the aforementioned critters SHOULD be tougher to kill and require extra effort (weapons materials preparation) to kill. And really, if the Pit Fiend's formidable 25/+2 is going to 15, imagine what is happening to those 20/+1 10/+1 and 5/+1s. Honestly I don't see this as a major issue. If a category of creatures above is a primary threat in your campaign world, you'll be equiped to handle them. If ALL of them are a constant threat, well I think you have some high-magic stuff flying around, and if that is the case, you'll have the holy-silver-myrhtil blend sword needed to kill stuff. /Rant
By 5th level or so it should be no great shakes of effort or imagination or ingenuity for a fighter to have his haversack and his collection of odd materials weapons and a variety of shapes.
We aren't talking rocket science or high end tactics here.
more like accounting or inventory control.
i dont see the benefits of this new Dr doing anything good. i definitely see bad sides.