kigmatzomat
Legend
Coredump said:people talk about 'research' like it is a forgone conclusion of a scientific community.
How well will the fighter be able to gather info?
I think he'll do it using something called "role playing" or he'll rely on the other members of the party (bards & wizards) to give him advice.
Lets think of current... did all fighters carrya slashing *and* bludgening weapon. Plus a melee *and* a range weapon? Did they always carry a fly potion? and water breathing? And a silver weapon? etc. etc.
These are all things that will make the fighter more effective in certain situations; so does every fighter carry them all now?
Dunno about all fighters. My fighters tended to be modeled after medieval knights; primary sword, shield w/spikes, bludgeoning weapon, couple of daggers, bow, spare sword in pack, with lance, greatsword & crossbow on my horse.
I count 7 weapons carried on adventures (1 of which requires time to draw) and another 3 kept on my mount. In towns it gets cut down to a couple of daggers and the main sword or two if I'm a TWFer for 3-4 weapons. That doesn't even bring out the option of arrows.
I can see having several "special" material weapons on hand at relatively low cost. Will they automatically know to use them? No. Should the GM provide RP information for them to get a clue? Yes.
"Your sword strikes the skeleton but only carves out a few bone slivers. The cleric caves in his skeleton's chest." "Your sword strikes deep into the furry form but the gash closes almost as fast as you can pull your blade free. He's bleeding, but more angry than injured."
Second, is it worth it to carry all those weapons? How often will they be needed? how does that compare to the hassle of carrying them?
I don't see a hassle, really. I can't talk about the value since I don't know how many beasties will acquire special materials vs. +1-type DR. Sure, 30% of the creatures use DR but I doubt half of them will use special materials and a proper selection of weapons will cover the blunt/slashing/piercing factor.
Sure, it adds complexity, but I don't see it being that much of an issue.