Revised DR

Andy_Collins said:
The original poster shared only half the significance of the change.

As that origional scooper Andy I must have missed that part that the DR values are going down. My bad. There was a lot of information being tossed about and my brain is a bit fried from the con. It was a pleasure to hear you talk about the new rules and I hope you are feeling better, I know that giving a talk while battling a sever cold really sucks.

As I am reading the reactions to my inital write up of the meeting more and more is coming back. I am hoping I can find the contact information for those guys from the public access show in Ft. Wayne. It would be a lot easier to buy a copy of the tape and see the dang thing again and absorb it more slowly. I am sure there is a ton of stuff I haven't remembered.

Bryan Blumklotz
AKA Perithoth
Lord of Grumpiness
 

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Brown Jenkin said:
Sorry Andy,

While most changes pre-released so far seem like good ideas the changes to material DRs seems like an ill-considered change. This goes against the 3E motto of simpler and instead harkens back to why I quit at 2nd edition, unneeded added complexity.

No, it doesn´t. It does not, in any way, add to rules complexity, IMHO.

The rules for special material affecting DR already existed. The difference however, is that now they MATTER.

But it DOES add to Role-playing and imagination. Remember those good old things that still matter besides not having the highest pluses or pluses at all.

When you think only about rules and mechanical power, other things become useless.

Why would a fighter want to use a weapon different than his highest-plused one?

Now he has a reason to.

These rules make Un-magical itens still worth it.

I really like to look at the equipment list and see USEFUL stuff that let my character do DIFFERENT things instead of just giving pluses to the rules-oriented aspects of the game.

Mirrors, 10-foot poles, ropes, and now different materials.

And that means: OPTINS, NOT RESTRICTIONS.

As my character has to act more like I do, the more real he seems.

And the thing I liked the most about new DR is that the good ole fighter (and everyone else) can still fight something without having to rely on magical items only.

And that, too, means more rules SIMPLICITY, since it is no longer REQUIRED a +3 weapon/smackdown as the only ways for a fighter type to beat an Iron Golem.

Got the guts? Swing it away!

Some of us like the LotR way of placing magic items in the world...
Maybe my 16th level fighter didn´t find any magical sword, but he can still take on them beasties, it just will be harder.

HE IS 16TH LEVEL, FOR LORD´S SAKE!!

A character and what he/she has learned through his life (class abilities) SHOULD BE ALWAYS MORE IMPORTANT than what he possess....Just like in the real world. ;)

It seams to me to that this was added because one or two individuals in the revision proccess wanted it for thier own campaign.

Now that makes at least 2-3 of us.
:D
 
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kreynolds said:
Holy cow....I'm lovin' the hell outta this new concept for DR. :D

Have to agree. Actually they nearly copied my houserules on that matter.

And it sounds like they changed the amount of DR... lowered it. That way a fighter who causes 35 points of damage each hit will still bring 20 points to the counter...
 
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I suppose the fact that the DRs will be going down - 5 and 10 for most critters, 15 for really tough monsters - is a good thing, and makes it more useable than I though it'd be.

But what it also does is make big honkin' two-handed weapons even more desireable then they already are, a +2 greatsword wielded by someone with 18STR and Weapon Spec. goes through DR 5 like butter, and does ok against DR 10... At the same time, the guy trying to play a character with 2 short swords, who technically is supposed to have a similar damage output, gets hosed.
 

RE

I like the DR changes. They sound very cool. I have always felt the werewolves should be as formiddable as they are in films. The same way with golems. This will make that happen.

Golems should have DR/- like a barbarian though, which will offset their lack of Constitution.


Andy,

Please tell me you are going to ensure the the sorcerer can use the Quicken spell feat pre-epic levels without taking Arcane Preparation. They do not receive bonus feats, it would be highly unfair to disallow sorcerers the use of Quicken, considering that it will be the only way to cast two spells per round.
 

Illuminae said:

Why would a fighter want to use a weapon different than his highest-plused one?

Now he has a reason to.

I fail to see why this is such a Good Thing.

Some of us like the LotR way of placing magic items in the world...
Maybe my 16th level fighter didn´t find any magical sword, but he can still take on them beasties, it just will be harder.

Eh. The most likely consequence of this rule change, if taken too far, is that said 16th level fighter will have a Heward's handy haversack filled with half a dozen weapons made of special materials, just in case. What will happen is that these supposedly "special" weapons just become another part of the armoury.

A character and what he/she has learned through his life (class abilities) SHOULD BE ALWAYS MORE IMPORTANT than what he possess....Just like in the real world. ;)

The rule change is a terrible way of achieving this end, whatever its other merits might be.
 
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I agree with the posts stating that it's hard to know the extent of the rule changes without further information. But more than that, I have to say that I generally trust the creators of D&D when it comes to sweeping changes like this... (Look at the differences between 3e and 2e, for one thing.)

These are the types of guys who sit down and think of EVERYTHING, so I seriously doubt that anyone could look at their system and punch giant holes in it within two seconds of reading it. I mean come on - what else do these guys do besides think up new ways to play games? : ) I'm sure in the end the vast majority of players will not only agree with and like the new system, they'll forget what it was like without it. It's like explaining to someone how previous editions didn't even have things like "feats..."

I wouldn't worry so much.
 

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