Brown Jenkin said:
So now a first level fighter with high strength and a two handed weapon can damage anything. What happened to the invulnerability to normal weapons these high level critters are supposed to have?
Where the hell do you get that from? A first level fighter attacking a Pit Fiend with DR 15/
holy with his two-handed weapon will deal little to no damage.
Str 18 (+4)
Greatsword (2d6)
Two-handed (Str + 1/2)
2d6 + 4 + 2 = range of 8 - 18, without Power Attack or anything.
That does 0 to 3 damage to that pit fiend. After the blow lands, the pit fiend them simply takes the fighter apart and heals the damage easily.
Remember, a first level fighter can also drop a 20-20-dead on that same Pit Fiend, but I don't see you complaining about that.
Brown Jenkin said:
People were complaining about GMW disrupting the game by making it easy to get by DRs but all that was done now is changed the spell needed to do this and made it a cantrip. And yes cantrips by definition are pretty much totaly useless and shouldn't have a great impact against a CR10+ creature. The only cantrips I use at high level anyways are detect/read magic so yes I already have lots of unused cantrip slots. You might even see an unintended consequence of this now as many high level fighters start taking 1 level of sorcerer so they can fix thier own weapons on the fly as needed. For 1 less BAB and 3 less HPs you can now bypass material DRs.
Totally useless? I used a Ray of Frost (0-level) to put one of the toughest villians I have ever faced in his coffin. Cantrips are NOT totally useless.
And another point... that spell is from the Wizard's site. Nowhere have is been stated that the spell will be in the revision. If it is in the revision, it must be prepared (or spontaneously cast) and cast on a single weapon, with a very limited duration. It also only affects creatures hurt by SILVER, not by anything else, whereas GMW would overcome
ANY DR, based on material or enhancement bonuses, as well as grant those bonuses to attack and damage. There are WORLDS of difference between those two spells, and I think you should have taken a deeper look before you responded.
Silverered Weapon (0-level/1st-level)
Makes 1 weapon or projectile silver for 1 round/level
* Your single level of sorcerer would grant silver for
ONE round, so you need to cast it in the midst of combat.
* This will only allow damage through a lycanthrope's DR for one round, not very useful.
* This spell's range is touch, which means you must be holding the weapon or be next to someone who is.
* Minimum level attained for any class: 1st.
Greater Magic Weapon (3rd-level/4th-level)
Makes 1 weapon or 50 projectiles magic for 1 hour/level
Grants +1 bonus per 3 levels
* Grants an enhancement bonus to
ATTACK and
DAMAGE and damages through certain DR
* Also, if cast by a cleric or paladin, it is considered blessed (which will negatively affect certain creatures)
* This spell's range is Close, which means you can cast it on your friend who is being slaughtered in order to give him an edge.
* Minimum level attained for any class: 5th (which means
FIVE hours of enhancement, minimum).
These spells are not even in the same ballpark.
Brown Jenkin said:
Unlike every other rule they are fixing this one is fundemental to the rules structure. You can't just house rule it without changing dozens of creatures and spells. If it wern't for this I would buy 3.5 and implement it imediately. With this I will consider not buying it and adopting the other changes from the SRD into 3.0. If they are trying to sell more books they almost had my money.
Excuse me? How is changing FOUR core classes not changing the fundamental rules? Every published product out there will now have to be changed on the fly to compensate for the changes.
And actually, it's incredibly easy to house rule this, based on the information released so far. Any character with DR/material can be affected by a +1 or higher weapon. Simple.
Just as simple as when I house ruled that lycanthropes could not be affected by +1 or higher weapons, but only silver.