Technik4 said:
The golfbag might be a good way to go for a paranoid low level character who rolled high on their gold roll. But when it gets to the point where the character says "I can either afford to raise my sword from mwk to +1, or I can buy a few more mwk weapons..just in case".
By the time the PCs hit 5th or 6th level, they'll most likely have enough money to afford as many ordinary weapons as they want. Silver, iron, copper, blunt, etc. None of those things are particularly expensive.
As far as metagaming out of existence? No. As a DM I would simply try to explain to the player that I try to keep a reign on how much magic each character has, so that it does not become a monty haul campaign.
Players having somewhere around the amount of wealth listed in the DMG =! a monty haul campaign. The whole CR system is balanced (rather poorly, but that's another issue) for PCs having something close to the amount of wealth by character level given in the DMG. If you want to run a campaign where PCs don't have as much money and magic, that's fine, but realize that you're not running a standard D&D campaign.
As such, you will need to make choices. If you want to spend 2,000 gold on HHH instead of a +1 weapon, thats fine. But what if some of the monsters have DR 5/+1 (as Im reasonably sure they will)? The point is a fighter will NOT be able to cover every DR base in the MM (I fervently hope not at least, maybe at higher levels if they sacrifice a powerful weapon for many weak ones, which of course is a trade-off, an option).
But they
won't have to sacrifice a powerful weapon for many weak ones. The "many weak ones" are fairly cheap. The problem is that when a fighter is forced to sheathe his powerful weapon and pull out one of those many weak ones, his effectiveness drops considerably, even if he is getting past the DR.
And the other problem is that a fighter that doesn't want to carry around a golf bag of weapons, who doesn't feel that particular play style suits his character, is punished. That is a bad decision IMO.
If it is a DR 15 monster the characters will be high enough level to either cast a spell to improve the fighter, pool their resources to buy something new for the fighter, the fighter can maybe forge his own special weapons (!!!) and have the wizard enchant them. Theres a lot of possibilities, and it all just opens up the fighting classes that much more.
The new DR rules do
not grant more options to the fighting classes. They
take options away. That is the problem.
A dual wielder is going to have a very difficult time doing significant damage to creatures with DR if he doesn't have the proper weapon. Dual wielders are almost forced to go the golf bag route (and they need to carry twice as many weapons as anyone else.)
A finesse fighter is going to have a very difficult time doing significant damage through DR without a lot of Strength backing up his swings. He's almost forced into the golf bag route too.
I guess two-handed fighters have an option. They can carry around a lot of different weapons, or just do a lot less damage. There's an "option" for you.
I just don't understand why some people see DR as some sort of holy grail that needs to be protected at all costs, even when it results in a lot of problems, such as the aforementioned golf bag of weapons scenario. Were people really sitting around the gaming table saying, "Damn, but I wish I was required to carry a lot more weapons around!" Because that's what this change will amount to, for most fighter-type characters.