Merlion
First Post
Ok here is my final version(hopefuly) of my 2 anti-fiend prestige classes.
The Fiend Hunter
The Fiend Hunter is an individual who has devoted himself to finding and destroying those creatures who embody the essence of evil: Fiends. Through special physical and spiritual training and devotion they learn to greatly enhance their prowess against these creatures, as well as their ability to withstand their attacks. An individual must have battled and defeated the legions of the Lower Planes in order to be accepted into the training necessary to learn the Fiend Hunters techniques. Many are solitary, keeping their eyes and ears out for signs of fiendish encroachment. Some gather in bands or search out other adventurers to aid them in their quest. The same ones who hold the secrets of the Fiend Hunters for warriors who wish to eradicate the forces of darkness also train spellcasters in the ways of the Fiendbane, and it is common to see teams consisting of a Fiend Hunter and a Fiendbane in areas where lower planar activity is common.
Hit Die: d10
Requirements:
To qualify to become a Fiend Hunter, a character must fulfill all the following criteria
Base Attack Bonus: +7
Skills: Knowledge (The Planes) 5 ranks, Knowledge (Religion) 5 ranks
Feats: Expertise, Iron Will, Power Attack
Special: Must have fought and defeated at least one fiend who’s Challenge Rating equaled or exceeded the characters level(For purposes of this prestige class, “Fiend” is defined as any Outsider with the Evil subtype, or any evil creature with the Extraplanar subtype). Must be trained by an experienced Fiend Hunter
Class Skills:
The Fiend Hunters Class skills, (and the key ability for each skill) are: Climb (Str), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge(Religion) (Int), Knowledge (The Planes) (Int), Profession (Wis), Ride (Dex), and Swim (Str)
Skills Points at Each Level: 2+ Int modifier
Class Features:
All of the following are class features of the Fiend Hunter
Weapon and Armor Proficiency:
A Fiend Hunter is proficient with all simple and martial weapons, all types of armor, and shields.
Detect Fiends: (Sp) At 1st level a Fiend Hunter may Detect Fiends at will. This is exactly like a Detect Undead spell accept it detects evil outsiders and extraplanar beings.
Heaven’s Strike: (Ex) A Fiend Hunter is trained in the strengths and weaknesses of the creatures of the Lower Planes. Any successful melee attack a Fiend Hunter makes against a fiend gains a +2 competence bonus, and deals an extra 1d6 points of damage. These bonuses increase by +2/+1d6 every 4 levels.
Heaven’s Protection: (Su) at 2nd level, a Fiend Hunter may add his positive charisma modifier as a bonus to all saving throws against the spell-like abilities, spells, and supernatural powers of fiends.
Holy Weapon: at 2nd level, any weapon a Fiend Hunter wields against a fiend is considered Holy and Blessed for purposes of bypassing Damage Reduction and Regeneration.
Heaven’s Precision: at 3rd level, the critical threat range of any weapon a Fiend Hunter wields against a fiend increases by 1.
Heaven’s Shield : (Su) at 4th level, a Fiend Hunter may add his positive Charisma modifier as a deflection bonus to armor class against any attack made by a fiend.
Heaven’s Guard: at 6th level, a Fiend Hunter gains a Spell resistance of 20+ class level against the spell-like abilities and spells of fiends.
Extended Protection: (Su) At 7th level, a Fiend Hunter’s Heaven’s Protection and Heaven’s Shield abilities also apply to all allies within 10 feet of the Fiend Hunter
Extended Guard: (Su) At 8th level, a Fiend Hunter’s Heaven’s Guard ability applies to all allies within 10 feet of the Fiend Hunter
Smite Fiends: (Su) at 10th level any weapon a Fiend Hunter wields against a fiend bypasses any damage reduction or regeneration abilities of a fiend. The critical threat range of such a weapon increases by an additional +1. Most importantly however, any fiend killed by a fiend hunter of 10th level or higher is utterly and irrevocably destroyed. Only the will of a god may bring such a fiend back to life.
The Fiend Hunter
The Fiend Hunter is an individual who has devoted himself to finding and destroying those creatures who embody the essence of evil: Fiends. Through special physical and spiritual training and devotion they learn to greatly enhance their prowess against these creatures, as well as their ability to withstand their attacks. An individual must have battled and defeated the legions of the Lower Planes in order to be accepted into the training necessary to learn the Fiend Hunters techniques. Many are solitary, keeping their eyes and ears out for signs of fiendish encroachment. Some gather in bands or search out other adventurers to aid them in their quest. The same ones who hold the secrets of the Fiend Hunters for warriors who wish to eradicate the forces of darkness also train spellcasters in the ways of the Fiendbane, and it is common to see teams consisting of a Fiend Hunter and a Fiendbane in areas where lower planar activity is common.
Hit Die: d10
Requirements:
To qualify to become a Fiend Hunter, a character must fulfill all the following criteria
Base Attack Bonus: +7
Skills: Knowledge (The Planes) 5 ranks, Knowledge (Religion) 5 ranks
Feats: Expertise, Iron Will, Power Attack
Special: Must have fought and defeated at least one fiend who’s Challenge Rating equaled or exceeded the characters level(For purposes of this prestige class, “Fiend” is defined as any Outsider with the Evil subtype, or any evil creature with the Extraplanar subtype). Must be trained by an experienced Fiend Hunter
Class Skills:
The Fiend Hunters Class skills, (and the key ability for each skill) are: Climb (Str), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge(Religion) (Int), Knowledge (The Planes) (Int), Profession (Wis), Ride (Dex), and Swim (Str)
Skills Points at Each Level: 2+ Int modifier
Class Features:
All of the following are class features of the Fiend Hunter
Weapon and Armor Proficiency:
A Fiend Hunter is proficient with all simple and martial weapons, all types of armor, and shields.
Detect Fiends: (Sp) At 1st level a Fiend Hunter may Detect Fiends at will. This is exactly like a Detect Undead spell accept it detects evil outsiders and extraplanar beings.
Heaven’s Strike: (Ex) A Fiend Hunter is trained in the strengths and weaknesses of the creatures of the Lower Planes. Any successful melee attack a Fiend Hunter makes against a fiend gains a +2 competence bonus, and deals an extra 1d6 points of damage. These bonuses increase by +2/+1d6 every 4 levels.
Heaven’s Protection: (Su) at 2nd level, a Fiend Hunter may add his positive charisma modifier as a bonus to all saving throws against the spell-like abilities, spells, and supernatural powers of fiends.
Holy Weapon: at 2nd level, any weapon a Fiend Hunter wields against a fiend is considered Holy and Blessed for purposes of bypassing Damage Reduction and Regeneration.
Heaven’s Precision: at 3rd level, the critical threat range of any weapon a Fiend Hunter wields against a fiend increases by 1.
Heaven’s Shield : (Su) at 4th level, a Fiend Hunter may add his positive Charisma modifier as a deflection bonus to armor class against any attack made by a fiend.
Heaven’s Guard: at 6th level, a Fiend Hunter gains a Spell resistance of 20+ class level against the spell-like abilities and spells of fiends.
Extended Protection: (Su) At 7th level, a Fiend Hunter’s Heaven’s Protection and Heaven’s Shield abilities also apply to all allies within 10 feet of the Fiend Hunter
Extended Guard: (Su) At 8th level, a Fiend Hunter’s Heaven’s Guard ability applies to all allies within 10 feet of the Fiend Hunter
Smite Fiends: (Su) at 10th level any weapon a Fiend Hunter wields against a fiend bypasses any damage reduction or regeneration abilities of a fiend. The critical threat range of such a weapon increases by an additional +1. Most importantly however, any fiend killed by a fiend hunter of 10th level or higher is utterly and irrevocably destroyed. Only the will of a god may bring such a fiend back to life.