comrade raoul
Explorer
I'm considering revising the sorts of feats that fighters gain access to as fighter-specific feats, making the following changes:
The change to all of these feats to extent to every weapon that the character has taken Weapon Focus might be the most important change; it's motivated by the intuition that expanding your repertoire of optimal weapons (to, for instance, be as good with a bow as with a sword) should cost one feat, not (as per the standard rules) up to five, which is an egregiously prohibitive cost even for the feat-rich fighter.
- Weapon Specialization applies to all weapons with which the character has taken Weapon Focus.
- Improved Critical's prerequisites are changed to "Fighter level 8th+, Weapon Focus", and provides the normal benefit (doubled threat range) with, again, all weapons with which the character has taken Weapon Focus. It also stacks with "keen" effects, as in 3.0e.
- Greater Weapon Focus and Greater Weapon Specialization are eliminated. They are replaced with a new feat, "Weapon Mastery", which requires 12 fighter levels, Weapon Focus, Weapon Specialization, and Improved Critical; it provides an additional +1 attack and damage bonus.
The change to all of these feats to extent to every weapon that the character has taken Weapon Focus might be the most important change; it's motivated by the intuition that expanding your repertoire of optimal weapons (to, for instance, be as good with a bow as with a sword) should cost one feat, not (as per the standard rules) up to five, which is an egregiously prohibitive cost even for the feat-rich fighter.