Revised Samurai Core Class

Awesome ideas, in general. I hope you don't mind an eleventh-hour critique.
trav_laney said:
Focused Strike (Ex): By concentrating on a chosen foe, the samurai can deliver powerful blows that deal devastating amounts of damage.

To use this ability, the samurai first selects a single opponent in a space that he threatens. The samurai then makes a Concentration check (DC = selected opponent’s Armor Class). If successful, he may make a single attack against that creature with a +2 bonus to the hit and damage rolls. Using this ability is a full-round action that does not provoke attacks of opportunity.

If the Concentration check is unsuccessful, the samurai may still make an attack against the target opponent, but the bonus to hit and damage does not apply. In the event of a critical hit, the extra damage from the Focused Strike is not multiplied. Creatures that are not subject to critical hits, as well as creatures whose vital areas are out of the samurai’s reach, do not take extra damage from a Focused Strike, but the bonus to the attack roll still applies.

The bonuses to the attack and damage rolls improves to +4 at 5th level, and increases by +2 for every 5 levels thereafter (+6 at 10th level, +8 at 15th level, etc.) to a maximum of +10 at 20th level.
Consider allowing this ability to be useful in most combats, not just in the relatively unusual tactical situations that require a single very accurate and fairly damaging attack as a full-round action. You can do this and preserve the flavor (and bring out the "duelist" aspect of the samurai) by allowing him to spend a full-round action once per encounter making his Concentration check. If he succeeds, give him half the usual Focused Strike bonus (+1 at 1st up to +5 at 20th) over the whole combat, kind of like a meditative version of a barbarian's rage or in a sense a ranger's favored enemy (it's just that you select the enemy when you use the ability).
trav_laney said:
Perfect Strike (Ex): Once per day, the samurai may declare any successful melee attack to be an automatic threat for a critical hit. This threat for a critical hit is then confirmed normally. Items and attacks that are triggered by critical hits (such as icy burst or vorpal weapons) do not function with this ability, although the weapon still scores critical damage if confirmed.
Abilities like this are a pet peeve of mine, because they're balanced for weapons with normal multipliers, like swords, but really awesome for x3 weapons like axes and just sick for x4 weapons like scythes. This is also bad for the samurai because many of his canonical weapons have x2 crits--you don't want to give him a huge disincentive to wield katanas. Consider just allowing perfect strikes to deal double damage--this gets the essence of the ability across, is balanced for all weapon types, and allows you to avoid kluges like ruling out special abilities that only trigger on crits (because, again, the attack's not technically a crit).
trav_laney said:
Crippling Strike (Ex): Once per day, the samurai may use his Focused Strike ability to deal a powerful blow that drains his foe’s strength. The samurai must state that he wishes to use this ability before making the attack roll (thus, a failed attack ruins the attempt). If the Focused Strike is successful and the attack hits, his opponent takes damage as normal and also suffers 1d10 points of temporary Strength damage.
trav_laney said:
Deadly Strike (Ex): Once per day, the samurai may use his Focused Strike ability to slay an opponent in a single blow. The samurai must state that he wishes to use this ability before making the Focused Strike (thus, a failed Concentration check or a failed attack roll ruins the attempt for the day). If the Focused Strike is successful, the opponent takes damage as normal and must make a Fortitude save (DC = 10 + ½ Samurai level + Samurai’s Charisma modifier) or die from massive damage.
Nice. Probably both of these remain balanced balanced in the face of my proposed Focused Strike revision if you only allow this opponent to be used with the enemy the samurai selected to make focused strikes against. You can use it as part of any attack, but still just once a day. Maybe the samurai has to make another Concentration check as part of the strike.

I hope this helps!
 
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(Another problem with Focused Strike as you have it is that it quickly becomes mostly useless for multiclass samurai, whose loss of iterative attacks outweighs the constant bonus.)
 

comrade raoul said:
(Another problem with Focused Strike as you have it is that it quickly becomes mostly useless for multiclass samurai, whose loss of iterative attacks outweighs the constant bonus.)
Actually, multiclass samurai are pretty rare...they have the same multiclassing restrictions that paladins and monks have. This isn't an accident, I am afraid.
 

comrade raoul said:
Abilities like this are a pet peeve of mine, because they're balanced for weapons with normal multipliers, like swords, but really awesome for x3 weapons like axes and just sick for x4 weapons like scythes. This is also bad for the samurai because many of his canonical weapons have x2 crits--you don't want to give him a huge disincentive to wield katanas. Consider just allowing perfect strikes to deal double damage--this gets the essence of the ability across, is balanced for all weapon types, and allows you to avoid kluges like ruling out special abilities that only trigger on crits (because, again, the attack's not technically a crit).
That is one of the best ideas I have ever heard...I'll stuff it into the final revision. I was trying to figure out how to eliminate the drama that would eventually ensue when a samurai decided to pick up a vorpal scythe...because with an ability like this, you know he would...
 

smootrk said:
If you are planning on using this for publishing, then I understand your point, but if you are planning on simply having this for self-use or freely distributed over outlets like ENWorld (or elsewhere), then simply referencing or footnoting sources should be fine (and I believe everyone should give credit where credit is due).

I was doing a similar thinking process while designing a Geisha base class, but ultimately I got a bit bogged down and the effort was neglected. I completely understand the thinking and reviewing process. Maybe I can start up the Geisha project again.
I think that would be a great idea. What is your basic concept? Dancer? singer? prostitute?
 

trav_laney said:
I think that would be a great idea. What is your basic concept? Dancer? singer? prostitute?
Well, right now it is essentially a Bard with a few tweaks, but I plan further refinements. I will attach the rough draft... but it is a rough draft currently. Right now, most differences from standard bards is the hd/weapons/armor/skill points & choices, and a couple of other concepts that I have yet to develop. Some planned changes are different Performance Abilities (bardsong stuff), and a defense bonus. The spells will be chosen carefully, but I have not gotten into that yet.

Read the commentary portion for some idea of where I am coming from, and where I intend to head with the class.

[edit: updated with recent changes]
 
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smootrk said:
Well, right now it is essentially a Bard with a few tweaks, but I plan further refinements. I will attach the rough draft... but it is a rough draft currently. Right now, most differences from standard bards is the hd/weapons/armor/skill points & choices, and a couple of other concepts that I have yet to develop. Some planned changes are different Performance Abilities (bardsong stuff), and a defense bonus. The spells will be chosen carefully, but I have not gotten into that yet.

Read the commentary portion for some idea of where I am coming from, and where I intend to head with the class.

[edit: updated with recent changes]
Sorry it took me so long to read and critique this class; school started back up again and I changed jobs. So, um, yeah. Back to the class.

You know what? I like it. I can easily see this class replacing the Bard in campaigns with a little more Eastern flavor. And the abilities of Alluring and Courtley Grace would make her an incredibly successful diplomat or spy...

I would probably reduce the skill points per level to 6 instead of 8, but with the low hit dice I suppose it balances well enough. Just a matter of personal preference, really. :)
 

trav_laney said:
Sorry it took me so long to read and critique this class; school started back up again and I changed jobs. So, um, yeah. Back to the class.

You know what? I like it. I can easily see this class replacing the Bard in campaigns with a little more Eastern flavor. And the abilities of Alluring and Courtley Grace would make her an incredibly successful diplomat or spy...

I would probably reduce the skill points per level to 6 instead of 8, but with the low hit dice I suppose it balances well enough. Just a matter of personal preference, really. :)
Thanks. You might want to check out the Geisha in a little more updated form in this thread.
http://www.enworld.org/showthread.php?t=182110
 

Secrets of the Samurai: A Survey of the Martial Arts of Feudal Japan (Hardcover)
by Oscar Ratti, Adele Westbrook. Available online for $9.99 — which is an unbelieveable freaking bargain!

SotS is the definitive book on Mediæval Japanese martial arts. I can't overstate the value of this book in terms of understanding what the Samurai were capable of doing.


On a related note, there should be samurai prestige classes as well. Some samurai become great commanders, some nobles, some duellists, and some founded fighting styles like nitoh-ryu by Miyamoto Musashi. Some became masters of Zen Buddhism and well you probably get the message. Also take a look at The Book of Five Rings (Go Rin no Shoh) by Miyamoto Musashi for a look at 5 different fighting styles.

IMHO bushidoh is not what differentiates the samurai from the knight. Rather it is that the samurai has already died. The ideal European knight was inspired by love and excelled by love. The samurai believed that thought and action should be one and the same. That in victory, you should tighten your helmet-strap. But most importantly to cultivate the Buddhist detachment, to die of this life. For if you are already dead, you care not for your life anymore.

I have never seen TSR/WotC publish a samurai that was comparable to the real or legendary ones, except maybe for the American interpretation.

And FWIW, I hold a degree in East Asian Studies and used to be fluent in Japanese. I studied kenjutsu and ninjutsu as well.

I applaud your attempt at a better samurai and respect your noble intentions. Before you go any further, please read through Secrets of the Samurai and the Book of 5 Rings. There are many others that are quite good as well, but those two are the best way to get started.

Oh and take a look at Bushido RPG by Fantasy Games Unlimited. It's OOP but I'm sure you can find a copy on eBay for cheap.
 
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Well to me it seems a bit too powerful, compared with core classes (and compared to both official versions of Samurai that I know)... :/

Focused Strike is ok when it's +2 or +4, but after that I think it's too high. As a bonus to damage, it would be ok, but as a bonus to attack it isn't. +6 to attack is already VERY high, but perhaps could still be acceptable, +8 and +10 IMHO are unacceptable (you have to consider that these go on top on bonuses from many other sources).

I may be wrong, but I think that when the bonus is already +6, for a Samurai it is much better to use Focused Strike ALL THE TIME, even with the failure chance (unless he's facing lots of really weak opponents that he needs to dispose with multiple attacks, but in that case he can still use Focused Strike + Cleave).

You said you playtested this, but have you playtested this through all levels? At least on paper it looks like the total attack bonus of this character is skyrocketed.

Someone mentioned the Smite Evil ability: as a comparison, it grants only Charisma bonus to attack, and it can be used only limited times per day.

I really would prefer that there be at least one of the following:

- a smaller bonus to attack (if level-based, halve the current bonus, otherwise make it equal to one stat)
- a daily limit

If it seems too weak, increase the damage to compensate, or remove the restrictions about criticals.

Overall the class is powerful, and even after fixing Focused Damage I am skeptic about the overall balance, perhaps I'd consider removing DR as well.
 

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