clearstream
(He, Him)
While analysing Bladesinger ad-nauseum, we found that the exacerbating factor - that pushes BS over the edge power-wise - is the Blur spell. Without Blur, factors like low hit points, and spell slot use, becoming limiting. Bladesinger isn't the only character that can benefit from Blur and therefore I'd love to hear feedback on the following revision -
Blur
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature that attempts to attack you must succeed on a Wisdom saving throw or have disadvantage on attack rolls against you until the end of the turn. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
The change is to offer a per turn of attacks save against the effect. Chances are the creature will have about a 40% chance to save. That should have two consequences. The obvious mathematical consequence is that the save % will interact with the hit and critical hit %ages to yield more average damage taken. The predicted behavioural consequence is that the volatility of Blur (the luck factor) will make it feel less desirable than the mathematical consequences would suggest. That should make reliable defenses - like shields and Defense fighting style - feel more attractive.
Blur
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature that attempts to attack you must succeed on a Wisdom saving throw or have disadvantage on attack rolls against you until the end of the turn. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
The change is to offer a per turn of attacks save against the effect. Chances are the creature will have about a 40% chance to save. That should have two consequences. The obvious mathematical consequence is that the save % will interact with the hit and critical hit %ages to yield more average damage taken. The predicted behavioural consequence is that the volatility of Blur (the luck factor) will make it feel less desirable than the mathematical consequences would suggest. That should make reliable defenses - like shields and Defense fighting style - feel more attractive.