mmu1 said:Exactly. Your skill here is being opposed by someone else, so the idea that you can automatically suceed regardless of how good a shot your enemy is completely unacceptable within any kind of sane rule framework...
Yep. Doesn't matter how good the shooter is, and doesn't matter how good the attacker is. Level and individual ability have been factored right out.
The idea that a character can be completely immune to an enemy's attacks (even if only at low levels) for the price of one feat is absurd.
It really is that rudimentary. Does it really take a deep understanding of game mechanics required here to grasp the problem here? One low-prereq feat should not provide an unassailable defense from an attack. The likelyhood of iterative attacks is not a mitigating factor. The commonality of missile attacks is neither here nor there (not there's much merit behind any assertion that opponents stop using projectile weapons at any given level in any given campaign).
The fact that it's "just one attack" is not a balancing factor, because at low levels, unless someone has Rapid Shot, it confers immunity against a single enemy with ranged weapon, and at higher levels, the fact that it's automatic lets you nullify the effect of someone's first attack, which is often an almost-automatic hit.
Yep. If a foe doesn't have a full-attack action, he may as well not even shoot. If he does have a full attack, then his best attack has been instantly negated. Who signed off on this klunker?
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