Paladin
Explorer
From the WotC site, Revision Spotlight:
"Astute readers will notice only a few minor changes to the Deflect Arrows feat, but Snatch Arrows is almost too cool for the internet. Imagine the look on the bad guy's stupid, monkey face when you make like your favorite Hong Kong action star by catching his dagger and flinging it right back at him!
As always, remember that nothing is complete or final until you buy the book in the store."
Deflect Arrows [General]
You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Prerequisites: Dex 13, Improved Unarmed Strike.
Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Unusually massive ranged weapons, such as boulders hurled by giants, and ranged attacks generated by spell effects, such as Melf's acid arrow, can't be deflected.
Special: A monk may select Deflect Arrows as a bonus feat at 2nd level, even if she does not meet the prerequisites.
A fighter may select Deflect Arrows as one of his fighter bonus feats.
Snatch Arrows [General]
You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Prerequisites: Dex 15, Deflect Arrows, Improved Unarmed Strike.
Benefit: When using the Deflect Arrows feat, you may catch the weapon instead of just deflecting it. Thrown weapons, such as spears or axes, can immediately be thrown back at the original attacker (even though it isn't your turn) or kept for later use.
You must have at least one hand free (holding nothing) to use this feat.
Special: A fighter may select Snatch Arrows as one of his fighter bonus feats.
"Astute readers will notice only a few minor changes to the Deflect Arrows feat, but Snatch Arrows is almost too cool for the internet. Imagine the look on the bad guy's stupid, monkey face when you make like your favorite Hong Kong action star by catching his dagger and flinging it right back at him!
As always, remember that nothing is complete or final until you buy the book in the store."
Deflect Arrows [General]
You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Prerequisites: Dex 13, Improved Unarmed Strike.
Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Unusually massive ranged weapons, such as boulders hurled by giants, and ranged attacks generated by spell effects, such as Melf's acid arrow, can't be deflected.
Special: A monk may select Deflect Arrows as a bonus feat at 2nd level, even if she does not meet the prerequisites.
A fighter may select Deflect Arrows as one of his fighter bonus feats.
Snatch Arrows [General]
You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Prerequisites: Dex 15, Deflect Arrows, Improved Unarmed Strike.
Benefit: When using the Deflect Arrows feat, you may catch the weapon instead of just deflecting it. Thrown weapons, such as spears or axes, can immediately be thrown back at the original attacker (even though it isn't your turn) or kept for later use.
You must have at least one hand free (holding nothing) to use this feat.
Special: A fighter may select Snatch Arrows as one of his fighter bonus feats.
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