Wulf Ratbane said:
So answer the question:
How about we "fix" Dodge the same way? Ignore one successful melee attack per round. Instant miss.
How about a feat that allows a character to ignore the first spell cast at him in any round?
Sound reasonable?
Sound reasonable for a 1st level character?
I mean, it's not as if you can't just gang up on him or swing your sword again or cast another spell.
Wulf
Dodge can apply to a lot more situations. Sure, if you are faced off against one lone militia man armed only with a crossbow, deflecting an arrow automatically is extremely powerful. But, if the first level PC deflects the arrow and the militia man closes, the PC still has to defeat the militia man in melee, and you have already used one of your feats (possibly, your only feat if you are not human) for deflecting the arrow. If the PC had Dodge, he would get the AC bonus against the arrow, and then against the militia man in melee for what could be at least a few rounds of combat.
And, by the way, I ran the scenario of a group of militia coming across a group of bad guys (or PCs, or whatever) against a friend of mine that was in the US Army: "You'd concentrate on the closest, officers or NCOs and people who are carrying grenade launchers and stuff like that. "
My question to him was if your platoon or squad encountered a group of approximately equal size, would you all spread your fire between targets, or concentrate on choice ones?
So, it does not sound like they would be spreading their fire between targets.