I think I have finallyfigured out this class, so here we go, pls feel free to tear it apart if ya dont like it, all input is good.
Prerequistes:
Base Attack +5
Feats: Blooded, Alertness, Dash or lvl in Barbarian.
Only Light Armor, and Light Load.
Must spend 1 rank per lvl in Move Silent, Hide, Spot, Listen
Wilderness Lore.
Ranks:
move silent: 5
hide: 5
Wilderness Lore: 5
Spot: 7
Listen: 7
Skills: As Barbarian + spot, move silent, and hide, hit die
d10, skill pts/ lvl & saves as Rogue
Benefits:
Lvl 1: Gains +2 Initative, + 10' to vision
Lvl 2: Gains Scent Feat
Lvl 3: Gains +1 initative, +10' vision
Lvl 4: Gains Darkvision & + 2 spot & listen checks
Lvl 5: Gains +1 Initative, +10 Vision
Lvl 6:Gains True Sight 10' rad.
Lvl 7: Gains +1 Initative, +10 Vision
Lvl 8: Gains True sight 15' rad.
Lvl 9: Gains +1 Initative, +10 Vision
Lvl 10: Gains True Sight 20' rad.
True sight only applies to anything trying to hide and traps, does not apply to invisible creatures or objects or ethereal. I focused on these feats and powers because I thought it was the best for a scouts. I think a scout should be able to react to situations alot quicker hence the higher Initative, see farther, hence Darkvision and increased sight, and as they get higher in lvl, they should be able to know what is in there immediate surroundings, hence the true sight. I dont think tracking should be a required feat since a scout doesnt really track, he explores his surroundings, and knows what is around him. A bounty hunter or Bloodhound tracks people down. Blooded I think is good since you have to know some local knowledge in order to train yourself. Alertness speaks for itself. For the skills, its kinda a Rogue/ Barbarian class but anyone can take it. I believe the hit die might be my only concern, maybe a d8 would be better, I gave it a d10 because your going to be way out front most of the time, and if ya get hit hard out there, your not much good to the poeople your scouting for. Again, pls let me know what ya think..
Prerequistes:
Base Attack +5
Feats: Blooded, Alertness, Dash or lvl in Barbarian.
Only Light Armor, and Light Load.
Must spend 1 rank per lvl in Move Silent, Hide, Spot, Listen
Wilderness Lore.
Ranks:
move silent: 5
hide: 5
Wilderness Lore: 5
Spot: 7
Listen: 7
Skills: As Barbarian + spot, move silent, and hide, hit die
d10, skill pts/ lvl & saves as Rogue
Benefits:
Lvl 1: Gains +2 Initative, + 10' to vision
Lvl 2: Gains Scent Feat
Lvl 3: Gains +1 initative, +10' vision
Lvl 4: Gains Darkvision & + 2 spot & listen checks
Lvl 5: Gains +1 Initative, +10 Vision
Lvl 6:Gains True Sight 10' rad.
Lvl 7: Gains +1 Initative, +10 Vision
Lvl 8: Gains True sight 15' rad.
Lvl 9: Gains +1 Initative, +10 Vision
Lvl 10: Gains True Sight 20' rad.
True sight only applies to anything trying to hide and traps, does not apply to invisible creatures or objects or ethereal. I focused on these feats and powers because I thought it was the best for a scouts. I think a scout should be able to react to situations alot quicker hence the higher Initative, see farther, hence Darkvision and increased sight, and as they get higher in lvl, they should be able to know what is in there immediate surroundings, hence the true sight. I dont think tracking should be a required feat since a scout doesnt really track, he explores his surroundings, and knows what is around him. A bounty hunter or Bloodhound tracks people down. Blooded I think is good since you have to know some local knowledge in order to train yourself. Alertness speaks for itself. For the skills, its kinda a Rogue/ Barbarian class but anyone can take it. I believe the hit die might be my only concern, maybe a d8 would be better, I gave it a d10 because your going to be way out front most of the time, and if ya get hit hard out there, your not much good to the poeople your scouting for. Again, pls let me know what ya think..