d4
First Post
i realize that.Tom Cashel said:I also wanted to add that the "complete and encyclopedic" comment wasn't a dig...it's just that some people gots it and some peoples don't. I admire those who do.
i realize that.Tom Cashel said:I also wanted to add that the "complete and encyclopedic" comment wasn't a dig...it's just that some people gots it and some peoples don't. I admire those who do.
Indeed. I fail to see how the "storyteller" system actually promotes storytelling; it's all the game fluff that does that, not the system itself. Looked at from an extremely high level skim, storyteller isn't really all that different from d20 anyway -- most games have classes, races and levels, for instance, although they use new arcane terminology to disguise that fact.Ranger REG said:As for emphasis on rules and less on story, I beg to differ. D&D/d20 can be as much a storytelling game as White Wolf's Storyteller.
Rules can get in the way of roleplaying if time spent on using the game mechanics takes away from time spent on roleplaying. I'll use combat as an example.Joshua Dyal said:How exactly do rules get in the way of roleplaying? I see that tossed around quite a bit, but I have yet to have any explain it to me in a way that makes any sense. Also, compared to what systems does d20 have more rules? Certainly not GURPS, for instance.
Tom Cashel said:But the rules of the Storyteller system (such as they are) specifically state that the driving goal is to tell a good story. The d20 rules--while they are good for story telling--do not have the same emphasis.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.