To me it sounds more like :-
Unnatural Rage (compulsion) - Fear
Any enemy who can see this creature must make a saving throw at the start of their turn (fear effect), on fail the target must attack the creature this turn.
You could change the compulsion factor by adding bonuses or penalties to its saving throw.
You could also add other interesting riders on the effect:-
If the target fails their saving throw by more than 5 points then they must also move towards the creature.
or
If the target fails its saving throw by more than 5 points then they must charge the creature this turn but recieve an additional +1 bonus to hit and deal +2 damage, if the target cannot charge then they are dazed until the end of their turn.
or maybe
If the target passes its saving throw by more than 5 points all allies within 3 squares gain a cumulative +1 bonus to their next saving throw vs. compultion