gideonpepys
Pay no attention to that man behind the curtain.
My players are part of the RHC, which means they receive a large payment, plus a smaller amount of gold as treasure.
If have two issues:
1) I rather like the genius loci, but I'm not sure my players will recognise their value initially, or have saved enough cash to purchase them. It would almost be better if they got the lower cash payment, plus the treasure parcels.
2) I'm toying with the idea of employing the inherent bonus system. What is the simplest way to implement that within the Zeitgeist reward system?
If have two issues:
1) I rather like the genius loci, but I'm not sure my players will recognise their value initially, or have saved enough cash to purchase them. It would almost be better if they got the lower cash payment, plus the treasure parcels.
2) I'm toying with the idea of employing the inherent bonus system. What is the simplest way to implement that within the Zeitgeist reward system?