D&D 3E/3.5 Reworking 3e armour; need help!


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Cyberzombie said:
I want gritty realism, I'll turn on the news, d00d. :p


You should add Feathered Cloaks to your armor/equip list. Supposedly it was really good vs. Arrows and such... I had been putting it at +1 ac vs missiles but might shift that to +1/- DR vs missiles.
 

Interesting -- never heard of that, myself. I suppose that could work. I'm leary of letting items other than armour and shields give an AC boost. I did that once in 2e and the results were *bad*. No one could hit anyone else. :)
 

Cyberzombie said:
Interesting -- never heard of that, myself. I suppose that could work. I'm leary of letting items other than armour and shields give an AC boost. I did that once in 2e and the results were *bad*. No one could hit anyone else. :)

Its a precolumbian mezzoamerican thing.

As I have much curtailing of magic items in my game quality craftsmanship, materials and the like have become important factors.
 

Ah, gotcha. I'm not much up on their defenses, and not much more up on their weaponry.

My players don't know it yet, but I'm moving away from standard magic items, too. So construction and craftsmanship will be much more important in my game.
 


Just chiming in to say that I basically let PCs describe their armor however they want and pick whatever stats from the many, many armors I have available (RoS, RotW, core, AU/E, some others). So, you could have light, flexible scale armor that caresses you oh, so well and use chain shirt stats, or heavy hide and use beastscale (AU/E) stats, or wyrmling leather and make it Dragoncraft studded leather, or whatever. I like it.
 

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