I think they're fine as they are.  I'm not familiar with aspects though?
		
		
	 
In the FATE system (Dresden Files, Spirit of the Century, Bulldogs,  etc.), aspects are traits that cover a wide range of elements intended  to illustrate who a character is, who and what they are connected to,  and what's important to them, i.e. relationships, beliefs, catchphrases,  descriptors, items, etc.  Aspects are individually customized to a  character.
Ideally, an aspect should be able to be used both  positively or negatively.  When positive, a character receives a bonus  at a task.  When used to bring complications to the adventure and create  trouble for a character, an aspect can be compelled by a player, GM, or  other player, gaining the character a fate point (aka Hero Point).
That's  a brief intro.  In some ways, aspects are similar to Backgrounds in  13th Age, only aspects go to relationships and provide a skill bonus and  13thA's Backgrounds are used as skills with relationships playing a  part.