Drawmack
First Post
Interplay of magic systems idea:
Introduction:
I'm going to be starting a campaign in September and I am getting things ready now. One area where I'd like a bit more flavor is with magic. If you've read wild spellcraft and blight magic then you'll understand the idea, if you haven't you probably will not.
Rules:
Wizards, Most Clerics, Paladins, Rangers and Druids get standard magic as presented in the 3.5 phb.
Sorcerers, Bards, Clerics of a Chaotic God, and any other natural spell casters (i.e. Dragons) get wild magic as presented in the book.
Blight magic is also available. However, the characters will be chasing a group of blight magic users down so they will probably not use blight magic.
Explanation:
Wizards study their magic thoroughly this leads to them mastering the art. It is their spell preparation that causes them to be able to cast reliably.
Clerics of non-chaotic gods and Paladins are doing their gods work. Since the god is not chaotic they will not forsake their followers and therefore the magic works reliably.
Rangers and Druids pull their magic from nature itself. Being that their are "in tune" with nature they can reliably tap these sources to create reliable magic.
Sorcerers, Bards and Natural Casters just have an aptitude. They have an inborn and innate ability to tap into the magical weave that flows around and through us all. However they lack a true knowledge of using this power. The idea is similar to having a high wisdom and a low intelligence as it relates to magic. This being the case sometimes things just don't go their way.
Clerics of a chaotic god cannot rely on the stability of their source of magic. The god will do whatever it feels like if this means playing with the casters spells then the god plays with the casters spells.
Blight Magic needs no explanation outside of the materials presented in the sourcebook.
Effect On The Game World:
Most people have seen wild casters and as a result do not trust any magic user. Devine magic users are more likely to find favor then arcane casters. This is because sorcerers and bards make up about 2/3 of the arcane casters while chaotic clerics only make up about 1/3 of the clerics.
Those people who have experienced the after effects of blight magic have a particular dislike for casters; they are even lynched on site in some places.
Questions/Points of Concern:
What happens when a wild/blighted spell misfires?
Would you buy the explanation?
Would you play a wild caster?
Does this unbalance the game?
What are your general comments, suggestions and other chitty chat about this topic?
Introduction:
I'm going to be starting a campaign in September and I am getting things ready now. One area where I'd like a bit more flavor is with magic. If you've read wild spellcraft and blight magic then you'll understand the idea, if you haven't you probably will not.
Rules:
Wizards, Most Clerics, Paladins, Rangers and Druids get standard magic as presented in the 3.5 phb.
Sorcerers, Bards, Clerics of a Chaotic God, and any other natural spell casters (i.e. Dragons) get wild magic as presented in the book.
Blight magic is also available. However, the characters will be chasing a group of blight magic users down so they will probably not use blight magic.
Explanation:
Wizards study their magic thoroughly this leads to them mastering the art. It is their spell preparation that causes them to be able to cast reliably.
Clerics of non-chaotic gods and Paladins are doing their gods work. Since the god is not chaotic they will not forsake their followers and therefore the magic works reliably.
Rangers and Druids pull their magic from nature itself. Being that their are "in tune" with nature they can reliably tap these sources to create reliable magic.
Sorcerers, Bards and Natural Casters just have an aptitude. They have an inborn and innate ability to tap into the magical weave that flows around and through us all. However they lack a true knowledge of using this power. The idea is similar to having a high wisdom and a low intelligence as it relates to magic. This being the case sometimes things just don't go their way.
Clerics of a chaotic god cannot rely on the stability of their source of magic. The god will do whatever it feels like if this means playing with the casters spells then the god plays with the casters spells.
Blight Magic needs no explanation outside of the materials presented in the sourcebook.
Effect On The Game World:
Most people have seen wild casters and as a result do not trust any magic user. Devine magic users are more likely to find favor then arcane casters. This is because sorcerers and bards make up about 2/3 of the arcane casters while chaotic clerics only make up about 1/3 of the clerics.
Those people who have experienced the after effects of blight magic have a particular dislike for casters; they are even lynched on site in some places.
Questions/Points of Concern:
What happens when a wild/blighted spell misfires?
Would you buy the explanation?
Would you play a wild caster?
Does this unbalance the game?
What are your general comments, suggestions and other chitty chat about this topic?