Judas
First Post
RFC: (Request for Comment)
I have a player in a game that I gave a raiper to that does higher than normal damage. Something to give a uniqueness to his character. I have decided to attempt to create this for further use in other games. So I am asking for comments to help round out this idea of mine. So here's the first run at this.
So what do you guys think? I'm sure I can use better wording for this, so if anyone wants to re-word it, be my guest.
I also thought of an alternative. Instead of double base die, +1 base die. So a 2d weapon doesn't become a 4d weapon.
I have a player in a game that I gave a raiper to that does higher than normal damage. Something to give a uniqueness to his character. I have decided to attempt to create this for further use in other games. So I am asking for comments to help round out this idea of mine. So here's the first run at this.
Weapon Enhancement: Wicked
Enchantment cost: +3
A wicked weapon does double its based die damage. IE, a wicked longsword does 2d8 damage instead of the standard 1d8. The wicked enhancement does not require magical enchantment. The wicked enhancement cannot be added to an exisiting wepon. It must be added when the weapon is created. Magic is required for the crafting process, but the weapon itself is not considered magical and does not require the base +1 magic enhancement. The wicked enhancement cannot be dispelled or nullified by an anti-magic area. The wicked enhancement adds +10 to the crafting DC of the masterwork weapon. All wicked weapons are of masterwork quality. The damage multiplier is not changed.
So what do you guys think? I'm sure I can use better wording for this, so if anyone wants to re-word it, be my guest.
I also thought of an alternative. Instead of double base die, +1 base die. So a 2d weapon doesn't become a 4d weapon.