HolyMan
Thy wounds are healed!
Players for the upcoming Carrion Crown AP.
- Herobizkit - Deugar Inquistitor
- Walking Dad - Dwarf Druid (arctic)
- GandalfMithrandir - Human Fighter
- Orius - Human Necromancer
- rangerjohn - Half Elf Cleric
- NPC - Human Paladin
EDIT: Character gene
Abilities: Use the Heroic method to generate scores that is roll 2d6 and add 6 to give you six numbers and assign. Spice: If you roll your stats in order and play with them as is (after race modification of course), you get a free +2/+2 FEAT.
Going to change the way characters advance stats as they level up also. You will be givin points to respend on abilities, those based on what you start with. So that by the last module of the adventure path everyone should have stats at about the same point buy (thinking 30 points). Thus you will become heroic if you aren't to start. More on this later.
Race: Core plus the following from Bestairy: Aasimar, Duergar, Hobgoblin, Tengu, and Tiefling
Class: Core rulebook + APG only.
SKills and Feats: Core and APG only.
Traits: Pick one trait from the APG and one from the Player's Guide.
Equipment: Average starting wealth. Spice: In your background have it so I can grant you a special item. This could be anything from a long lost lover's ring to the shield of your forefathers. I will be looking over backgrounds and grant items accordingly.
Please use this character sheet format...................................................
[sblock=Characters Name]
[sblock=Game Info]
Race:
Class:
Level: 1
Alignment:
Languages: Common
Deity:[/sblock]
[sblock=Abilities]
STR:
DEX:
CON:
INT:
WIS:
CHA:[/sblock]
[sblock=Combat]
HP: 00 = [1d?? + 0] + 0 (favored class bonus)
AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX),
AC Touch: 00 = 10 + 0 (DEX)
AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield)
INIT: +0 = +0 (DEX)
BAB: +0 = +0 (list class)
CMB: +0 = +0 (STR) + 0 (BAB)
CMD: 00 = 10 + 0 (STR) + 0 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (stat)
Reflex: +0 = +0 (base) + 0 (stat)
Will: +0 = +0 (base) + 0 (stat)
Speed:
Damage Reduction:
Spell Resistance:[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
...[/sblock]
[sblock=Feats & Traits]
...[/sblock]
[sblock=Skills]
Skill Ranks:
Max Ranks: 1 ACP:
Skills:
[/sblock]
[sblock=Equipment]
	
	
	
		
Treasure: gp, sp, cp Gems:
Total weight carried:
Maximum weight possible: [/sblock]
[sblock=Details]
Size:
Gender:
Age:
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:
Apperance:
Deamenaor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]
Just quote this post and get rid of everything between but the sblock stuff thanks (this makes for easy checking)
HM
Something new..............................................
[sblock=Harrow Deck]
[sblock=Rolling up a Card]
1d6 - Suit
1-Hammers[STR]
2-Keys[DEX]
3-Shields[CON]
4-Books[INT]
5-Stars[WIS]
6-Crowns[CHA]
1d10 - Alignment
1-Lawful Good
2-Neutral Good
3-Chaotic Good
4-Lawful Neutral
5-Neutral
6-Chaotic neutral
7-Lawful Evil
8-Neutral Evil
9-Chaotic Evil
0-Player's Choice[/sblock]
[sblock=Harrow Deck Tracking]
	
	
	
		
[/sblock] 
[sblock=Card List]
Harrow Deck Card List[/sblock][/sblock]
LINKS:
http://www.enworld.org/forum/playing-game/303289-carrion-crown-ap-savage-stampede-ic.html
http://www.enworld.org/forum/talking-talk/296752-carrion-crown-ap-savage-stampede-ooc.html
				
			- Herobizkit - Deugar Inquistitor
- Walking Dad - Dwarf Druid (arctic)
- GandalfMithrandir - Human Fighter
- Orius - Human Necromancer
- rangerjohn - Half Elf Cleric
- NPC - Human Paladin
EDIT: Character gene
Abilities: Use the Heroic method to generate scores that is roll 2d6 and add 6 to give you six numbers and assign. Spice: If you roll your stats in order and play with them as is (after race modification of course), you get a free +2/+2 FEAT.
Going to change the way characters advance stats as they level up also. You will be givin points to respend on abilities, those based on what you start with. So that by the last module of the adventure path everyone should have stats at about the same point buy (thinking 30 points). Thus you will become heroic if you aren't to start. More on this later.
Race: Core plus the following from Bestairy: Aasimar, Duergar, Hobgoblin, Tengu, and Tiefling
Class: Core rulebook + APG only.
SKills and Feats: Core and APG only.
Traits: Pick one trait from the APG and one from the Player's Guide.
Equipment: Average starting wealth. Spice: In your background have it so I can grant you a special item. This could be anything from a long lost lover's ring to the shield of your forefathers. I will be looking over backgrounds and grant items accordingly.
Please use this character sheet format...................................................
[sblock=Characters Name]
[sblock=Game Info]
Race:
Class:
Level: 1
Alignment:
Languages: Common
Deity:[/sblock]
[sblock=Abilities]
STR:
DEX:
CON:
INT:
WIS:
CHA:[/sblock]
[sblock=Combat]
HP: 00 = [1d?? + 0] + 0 (favored class bonus)
AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX),
AC Touch: 00 = 10 + 0 (DEX)
AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield)
INIT: +0 = +0 (DEX)
BAB: +0 = +0 (list class)
CMB: +0 = +0 (STR) + 0 (BAB)
CMD: 00 = 10 + 0 (STR) + 0 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (stat)
Reflex: +0 = +0 (base) + 0 (stat)
Will: +0 = +0 (base) + 0 (stat)
Speed:
Damage Reduction:
Spell Resistance:[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
...[/sblock]
[sblock=Feats & Traits]
...[/sblock]
[sblock=Skills]
Skill Ranks:
Max Ranks: 1 ACP:
Skills:
[/sblock]
[sblock=Equipment]
		Code:
	
	Equipment                    Cost  Weight
	Total weight carried:
Maximum weight possible: [/sblock]
[sblock=Details]
Size:
Gender:
Age:
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:
Apperance:
Deamenaor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]
Just quote this post and get rid of everything between but the sblock stuff thanks (this makes for easy checking)
HM
Something new..............................................
[sblock=Harrow Deck]
[sblock=Rolling up a Card]
1d6 - Suit
1-Hammers[STR]
2-Keys[DEX]
3-Shields[CON]
4-Books[INT]
5-Stars[WIS]
6-Crowns[CHA]
1d10 - Alignment
1-Lawful Good
2-Neutral Good
3-Chaotic Good
4-Lawful Neutral
5-Neutral
6-Chaotic neutral
7-Lawful Evil
8-Neutral Evil
9-Chaotic Evil
0-Player's Choice[/sblock]
[sblock=Harrow Deck Tracking]
		Code:
	
	 [U]Hammers[STR][/U]       [U]Keys[DEX][/U]         [U]Shields[CON][/U]
  Lawful Good        Lawful Good       Lawful Good
  Neutral Good       Neutral Good      [s]Neutral Good[/s]
  Chaotic Good       Chaotic Good      Chaotic Good
  Lawful Neutral     Lawful Nuetral    Lawful neutral
  Neutral            Neutral           Neutral
  [s]Chaotic neutral[/s]    Chaotic neutral   Chaotic neutral
  Lawful Evil        Lawful Evil       Lawful Evil
  Neutral Evil       [s]Neutral Evil[/s]      Neutral Evil
  Chaotic Evil       Chaotic Evil      Chaotic Evil
  [U]Books[INT][/U]         [U]Stars[WIS][/U]        [U]Crowns[CHA][/U]
  [s]Lawful Good[/s]        Lawful Good       Lawful Good
  Neutral Good       Neutral Good      Neutral Good
  Chaotic Good       Chaotic Good      Chaotic Good
  Lawful Neutral     Lawful Nuetral    [s]Lawful neutral[/s]
  Neutral            Neutral           Neutral
  Chaotic neutral    Chaotic neutral   Chaotic neutral
  Lawful Evil        [s]Lawful Evil[/s]       Lawful Evil
  Neutral Evil       Neutral Evil      Neutral Evil
  Chaotic Evil       Chaotic Evil      Chaotic Evil
	[sblock=Card List]
Harrow Deck Card List[/sblock][/sblock]
LINKS:
http://www.enworld.org/forum/playing-game/303289-carrion-crown-ap-savage-stampede-ic.html
http://www.enworld.org/forum/talking-talk/296752-carrion-crown-ap-savage-stampede-ooc.html
			
				Last edited: