HolyMan
Thy wounds are healed!
Players for the upcoming Carrion Crown AP.
- Herobizkit - Deugar Inquistitor
- Walking Dad - Dwarf Druid (arctic)
- GandalfMithrandir - Human Fighter
- Orius - Human Necromancer
- rangerjohn - Half Elf Cleric
- NPC - Human Paladin
EDIT: Character gene
Abilities: Use the Heroic method to generate scores that is roll 2d6 and add 6 to give you six numbers and assign. Spice: If you roll your stats in order and play with them as is (after race modification of course), you get a free +2/+2 FEAT.
Going to change the way characters advance stats as they level up also. You will be givin points to respend on abilities, those based on what you start with. So that by the last module of the adventure path everyone should have stats at about the same point buy (thinking 30 points). Thus you will become heroic if you aren't to start. More on this later.
Race: Core plus the following from Bestairy: Aasimar, Duergar, Hobgoblin, Tengu, and Tiefling
Class: Core rulebook + APG only.
SKills and Feats: Core and APG only.
Traits: Pick one trait from the APG and one from the Player's Guide.
Equipment: Average starting wealth. Spice: In your background have it so I can grant you a special item. This could be anything from a long lost lover's ring to the shield of your forefathers. I will be looking over backgrounds and grant items accordingly.
Please use this character sheet format...................................................
[sblock=Characters Name]
[sblock=Game Info]
Race:
Class:
Level: 1
Alignment:
Languages: Common
Deity:[/sblock]
[sblock=Abilities]
STR:
DEX:
CON:
INT:
WIS:
CHA:[/sblock]
[sblock=Combat]
HP: 00 = [1d?? + 0] + 0 (favored class bonus)
AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX),
AC Touch: 00 = 10 + 0 (DEX)
AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield)
INIT: +0 = +0 (DEX)
BAB: +0 = +0 (list class)
CMB: +0 = +0 (STR) + 0 (BAB)
CMD: 00 = 10 + 0 (STR) + 0 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (stat)
Reflex: +0 = +0 (base) + 0 (stat)
Will: +0 = +0 (base) + 0 (stat)
Speed:
Damage Reduction:
Spell Resistance:[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
...[/sblock]
[sblock=Feats & Traits]
...[/sblock]
[sblock=Skills]
Skill Ranks:
Max Ranks: 1 ACP:
Skills:
[/sblock]
[sblock=Equipment]
Treasure: gp, sp, cp Gems:
Total weight carried:
Maximum weight possible: [/sblock]
[sblock=Details]
Size:
Gender:
Age:
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:
Apperance:
Deamenaor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]
Just quote this post and get rid of everything between but the sblock stuff thanks (this makes for easy checking)
HM
Something new..............................................
[sblock=Harrow Deck]
[sblock=Rolling up a Card]
1d6 - Suit
1-Hammers[STR]
2-Keys[DEX]
3-Shields[CON]
4-Books[INT]
5-Stars[WIS]
6-Crowns[CHA]
1d10 - Alignment
1-Lawful Good
2-Neutral Good
3-Chaotic Good
4-Lawful Neutral
5-Neutral
6-Chaotic neutral
7-Lawful Evil
8-Neutral Evil
9-Chaotic Evil
0-Player's Choice[/sblock]
[sblock=Harrow Deck Tracking]
[/sblock]
[sblock=Card List]
Harrow Deck Card List[/sblock][/sblock]
LINKS:
http://www.enworld.org/forum/playing-game/303289-carrion-crown-ap-savage-stampede-ic.html
http://www.enworld.org/forum/talking-talk/296752-carrion-crown-ap-savage-stampede-ooc.html
- Herobizkit - Deugar Inquistitor
- Walking Dad - Dwarf Druid (arctic)
- GandalfMithrandir - Human Fighter
- Orius - Human Necromancer
- rangerjohn - Half Elf Cleric
- NPC - Human Paladin
EDIT: Character gene
Abilities: Use the Heroic method to generate scores that is roll 2d6 and add 6 to give you six numbers and assign. Spice: If you roll your stats in order and play with them as is (after race modification of course), you get a free +2/+2 FEAT.
Going to change the way characters advance stats as they level up also. You will be givin points to respend on abilities, those based on what you start with. So that by the last module of the adventure path everyone should have stats at about the same point buy (thinking 30 points). Thus you will become heroic if you aren't to start. More on this later.
Race: Core plus the following from Bestairy: Aasimar, Duergar, Hobgoblin, Tengu, and Tiefling
Class: Core rulebook + APG only.
SKills and Feats: Core and APG only.
Traits: Pick one trait from the APG and one from the Player's Guide.
Equipment: Average starting wealth. Spice: In your background have it so I can grant you a special item. This could be anything from a long lost lover's ring to the shield of your forefathers. I will be looking over backgrounds and grant items accordingly.
Please use this character sheet format...................................................
[sblock=Characters Name]
[sblock=Game Info]
Race:
Class:
Level: 1
Alignment:
Languages: Common
Deity:[/sblock]
[sblock=Abilities]
STR:
DEX:
CON:
INT:
WIS:
CHA:[/sblock]
[sblock=Combat]
HP: 00 = [1d?? + 0] + 0 (favored class bonus)
AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX),
AC Touch: 00 = 10 + 0 (DEX)
AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield)
INIT: +0 = +0 (DEX)
BAB: +0 = +0 (list class)
CMB: +0 = +0 (STR) + 0 (BAB)
CMD: 00 = 10 + 0 (STR) + 0 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (stat)
Reflex: +0 = +0 (base) + 0 (stat)
Will: +0 = +0 (base) + 0 (stat)
Speed:
Damage Reduction:
Spell Resistance:[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
...[/sblock]
[sblock=Feats & Traits]
...[/sblock]
[sblock=Skills]
Skill Ranks:
Max Ranks: 1 ACP:
Skills:
[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Total weight carried:
Maximum weight possible: [/sblock]
[sblock=Details]
Size:
Gender:
Age:
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:
Apperance:
Deamenaor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]
Just quote this post and get rid of everything between but the sblock stuff thanks (this makes for easy checking)
HM
Something new..............................................
[sblock=Harrow Deck]
[sblock=Rolling up a Card]
1d6 - Suit
1-Hammers[STR]
2-Keys[DEX]
3-Shields[CON]
4-Books[INT]
5-Stars[WIS]
6-Crowns[CHA]
1d10 - Alignment
1-Lawful Good
2-Neutral Good
3-Chaotic Good
4-Lawful Neutral
5-Neutral
6-Chaotic neutral
7-Lawful Evil
8-Neutral Evil
9-Chaotic Evil
0-Player's Choice[/sblock]
[sblock=Harrow Deck Tracking]
Code:
[U]Hammers[STR][/U] [U]Keys[DEX][/U] [U]Shields[CON][/U]
Lawful Good Lawful Good Lawful Good
Neutral Good Neutral Good [s]Neutral Good[/s]
Chaotic Good Chaotic Good Chaotic Good
Lawful Neutral Lawful Nuetral Lawful neutral
Neutral Neutral Neutral
[s]Chaotic neutral[/s] Chaotic neutral Chaotic neutral
Lawful Evil Lawful Evil Lawful Evil
Neutral Evil [s]Neutral Evil[/s] Neutral Evil
Chaotic Evil Chaotic Evil Chaotic Evil
[U]Books[INT][/U] [U]Stars[WIS][/U] [U]Crowns[CHA][/U]
[s]Lawful Good[/s] Lawful Good Lawful Good
Neutral Good Neutral Good Neutral Good
Chaotic Good Chaotic Good Chaotic Good
Lawful Neutral Lawful Nuetral [s]Lawful neutral[/s]
Neutral Neutral Neutral
Chaotic neutral Chaotic neutral Chaotic neutral
Lawful Evil [s]Lawful Evil[/s] Lawful Evil
Neutral Evil Neutral Evil Neutral Evil
Chaotic Evil Chaotic Evil Chaotic Evil
[sblock=Card List]
Harrow Deck Card List[/sblock][/sblock]
LINKS:
http://www.enworld.org/forum/playing-game/303289-carrion-crown-ap-savage-stampede-ic.html
http://www.enworld.org/forum/talking-talk/296752-carrion-crown-ap-savage-stampede-ooc.html
Last edited: