HolyMan
Thy wounds are healed!
Event and Research Tracking
Harrowstone Prison: Incomplete
The Whispering Way: Complete
[sblock=Harrowstone Prison]
Knowledge (history) and Knowledge (local) can be used to research Harrowstone.
DC 10: Harrowstone is a ruined prison—partially destroyed by a fire in 4661, the building has stood vacant ever since. The locals suspect that it’s haunted, and don’t enjoy speaking of the place.
DC15: Unknown
DC20: Unknown
DC25:Unknown [/sblock]
[sblock=The Whispering Way]
Knowledge (arcana) and Knowledge (religion) can be used to research the Whispering Way.
DC 10: The Whispering Way is a sinister organization of necromancers that has been active in the Inner Sea region for thousands of years.
DC 15: Agents of the Whispering Way often seek alliances with undead creatures, or are themselves undead. The Whispering Way’s most notorious member was Tar-Baphon, the Whispering Tyrant, although the society itself has existed much longer than even that mighty necromancer.
DC 20: The Whispering Way itself is a series of philosophies that can only be transferred via whispers—the philosophies are never written or spoken of loudly, making the exact goals and nature of the secretive philosophy difficult for outsiders to learn much about.
DC 25: Exact details on the society are difficult to discern, but chief among the Whispering Way’s goals are discovering formulae for creating liches and engineering the release of the Whispering Tyrant. Agents often travel to remote sites or areas plagued by notorious haunts or undead menaces to perform field research or even to capture unique monsters. Their symbol is a gagged skull, and those who learn too many of the Way’s secrets are often murdered, and their mouths mutilated to prevent their bodies from divulging secrets via speak with dead.[/sblock]
Harrowstone Prison: Incomplete
The Whispering Way: Complete
[sblock=Harrowstone Prison]
Knowledge (history) and Knowledge (local) can be used to research Harrowstone.
DC 10: Harrowstone is a ruined prison—partially destroyed by a fire in 4661, the building has stood vacant ever since. The locals suspect that it’s haunted, and don’t enjoy speaking of the place.
DC15: Unknown
DC20: Unknown
DC25:Unknown [/sblock]
[sblock=The Whispering Way]
Knowledge (arcana) and Knowledge (religion) can be used to research the Whispering Way.
DC 10: The Whispering Way is a sinister organization of necromancers that has been active in the Inner Sea region for thousands of years.
DC 15: Agents of the Whispering Way often seek alliances with undead creatures, or are themselves undead. The Whispering Way’s most notorious member was Tar-Baphon, the Whispering Tyrant, although the society itself has existed much longer than even that mighty necromancer.
DC 20: The Whispering Way itself is a series of philosophies that can only be transferred via whispers—the philosophies are never written or spoken of loudly, making the exact goals and nature of the secretive philosophy difficult for outsiders to learn much about.
DC 25: Exact details on the society are difficult to discern, but chief among the Whispering Way’s goals are discovering formulae for creating liches and engineering the release of the Whispering Tyrant. Agents often travel to remote sites or areas plagued by notorious haunts or undead menaces to perform field research or even to capture unique monsters. Their symbol is a gagged skull, and those who learn too many of the Way’s secrets are often murdered, and their mouths mutilated to prevent their bodies from divulging secrets via speak with dead.[/sblock]
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