Axiomatic Unicorn said:
I'm getting you fine. I just can't get you to look at things from wider scope.
There are mechanics in 3E for how to handle an ambush. A spot check is used. I agree that a Listen or Wilderness Lore can be a replacement check. In general, a hide check is used to set the DC. I already said I can agree that Wilderness Lore is a perfectly fine substitute for hide under these circumstances.
Either you A) use the official mechanics using some ability of the rmorhaz to set the DC for the Spot/Listen/WL check or
B) ignore the mechanics and make one up.
I was assuming that in the Rules forum the rules would be followed unless otherwise stated.
Nothing in the MM gives it the ability to be greatly hidden and also be within striking distance at the same time.
Shard O'Glase said:For me spot and listen checks seem a really long stretch. And I don't think I'm adding something to the creature. I think those who add noticibility to burrowing are adding something to burrowing. I don't think a 20' long worm will make a very noticeably imprit on snow when it is 10' below the snow. I don't think spot can spot it, and I doubt spot could notice anything about the snow. Think about a dirt trail your walking across a dirt trail you spot that it's kind of bumpy, oh no natural terain isn't perfectly smooth something must be burrowing beneath us. I'm sorry that just doesn't track for me. And I certainly don't think it would be leaving such obvious disturbances that are above anything but bumpy snow. Wilderness lore I could go with spot nope. As for listen sure I'd allow a check, but there is a +5 modifier for being behind a door, a +15 modifier for being behind a stone wall, 10 feet of solid material is what +30-+40 to the dc of that listen check. It isn't moving around so what base dc with its sixe penalty added 3-4+the solid material penalty dc 33-44 sure they get the check, but I doubt any of them will make it.
Axiomatic Unicorn said:
I'm getting you fine. I just can't get you to look at things from wider scope.
There are mechanics in 3E for how to handle an ambush. A spot check is used. I agree that a Listen or Wilderness Lore can be a replacement check. In general, a hide check is used to set the DC. I already said I can agree that Wilderness Lore is a perfectly fine substitute for hide under these circumstances.
Either you A) use the official mechanics using some ability of the rmorhaz to set the DC for the Spot/Listen/WL check or
B) ignore the mechanics and make one up.
I was assuming that in the Rules forum the rules would be followed unless otherwise stated.
Nothing in the MM gives it the ability to be greatly hidden and also be within striking distance at the same time.