Rhiannon PNP OOC & Discussion

Guys & K:

I have some discussion about this with Tilmamir, but as we near the end of our campaign, and as I skim trhough PHII, I would like to start considering what the next campaign will be.

#1 Don't fret, I still envision 4-6 sessions in this campaign, perhaps more. Example - the last three sessions (to the futrue!)were a tangent based on you guys going to find Felnoran. I could have just let you find him, then move on, but I thought that a NPC as weighty as Felnoran deserved a bit more attention.

#2 I have a campaign in mind, set in a different world and a different environment (feel). However, should you guys make recommendations, or create a special party, that campaign could change. Example: If everyone wanted to play a dwarf, I would run a diffent campaign than what I currently have in mind, or a wizard, or a gnome, etc.

#3 I'm thinking of using gestalt again. Yes/No?

#4 Do you like the Magic Item Cards? Y/N?

#5 I'm sensing that more combat is preferred. Y/N?

#6 Backgrounds will be required and I will help you develop them (should you need it). Thoughts?

#7 Any other rules changes or additions?

#8 Other comments?
 

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Gori'on! I expect better from a cleric, even from an agressive - full of saintliness - saint as Cuthbert. Miriam has been our traveling companion and friend for this past year.
You would just toss her to the likes of these murderous elves? I thought Iun made it quite clear that, if we did not return together, the remnant would be stuck here.
 

I am game for Gestalt characters...

Magic Item cards are a good idea (expand into other equipment too?)...

Combat? I do not prefer the fighter character, but fighting is a cool way to show off other stuff. So, more combat would be OK, but not preferred.

Backgrounds: Bring on the world, and I'll put my character in it.

Other Comments:
I love the way that Rhiannon grew deeper and more detailed as we played it. part of this, of course, is that I helped develop it. How many DM's allow that! Way Cool!

I like the way that we could, sometimes, also play parts of the game on-line. This allowed us to advance the adventure some, and keep it fresh in my mind. Playing monthly really breaks the continuity unless there is this kind of update.
I also realize that some of us are not online, or on infrequently. I just liked the on-line part too.

For character development ,and role playing interest - thought: perhaps adding a flaw to each character (limp, missing finger/eye, uncontrolable urge to sing/rhyme), and adding a gift or "knack" the character can do. (ie dwarf is able to carve stone fast and well or a ranger can cook anything and make it taste outstanding)
 

Tilmamir said:
For character development ,and role playing interest - thought: perhaps adding a flaw to each character (limp, missing finger/eye, uncontrolable urge to sing/rhyme), and adding a gift or "knack" the character can do. (ie dwarf is able to carve stone fast and well or a ranger can cook anything and make it taste outstanding)


Couldn't agree more. Eveyone should consider this the next time they create a character-- whenever that may be. :) (insert evil laugh here)
 


i;ve tried to insert such intrigue before into my carachter but some DM who will remain anonymous either rejected my ideas flat out or never capitilized on them.

Greybeard ---rage when see color orange

caracter with happy lisp, carachter with multiple personalities......

I do have my quirk figured out for my next character, and i do love gestlalt characters, dwarven with something wizardly about them.

Next Character will be the son of a famous dwarven SongSmith(Bardic Smith) who decides to join the brother hood of the Stone Watchers, A Mystic order of monks, instead of follow in his fathers footsteps.

THe Brotherhood combines wizardry/sorcery with the martial dicipline of the monk.
His hair is all in braids, some big some little-none the same size. His beard also is braided ito many different sized braids. He wears a tork made out of Granite......
 

before i forget..

i Luv battles or action oriented adventure......get bored easily.......


also huge fan of the online stufff




if you hadn't noticed
 

Paeter said:
THe Brotherhood combines wizardry/sorcery with the martial dicipline of the monk.
His hair is all in braids, some big some little-none the same size. His beard also is braided ito many different sized braids. He wears a tork made out of Granite......


This sounds like your current character. Does it not?

Cool idea on Torc
 

My current plan is this:

Once we finish up Rhiannon Campaign (which could still last 4 to 12 sessions, depending on, um, what you guys do.)

Spend one session doing a 1 shot adventure.

Spend one session creating characters/Introducing new campaign

Off we go...
 


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