...accounted for the following encounters today:
* 10 Stirges (4 rounds) - one PC reduced to 2 Con.
* 1 Chuul (1 round) - the same PC reduced to negative HP.
* 6 Lizardfolk - parleyed with and avoided
* 1 Greenspawn Razorfiend (2 rounds) - little damage as the cleric noticed clues and cast protection from energy (acid), and then it rolled a natural 1 against Tasha's Hideous Laughter
* An elven hunting party - parleyed with
* An elvish village - parleyed with and befriended
* 6 Lizardfolk (2 rounds) - fireballed
* 12 Lizardfolk (4 rounds) - fireballed, arrowed and meleed
* 40+ Lizardfolk - ran away from
* 1 Ghast, 4 Ghouls (2 rounds) - fireballed and turned
* 1 Large Black Dragon + Rider (4 rounds) - skirmish only; both parties retreated.
The session time: 3 hours.
Roleplaying could not be said to be "deep"; I'd characterise the group as moving the narrative on quickly, and being very efficient in combat (although most of the foes were under-EL by a fair margin, and Lizardfolk are weak to begin with).
That said, the party did have to retreat as a village of lizardfolk started to pursue them, and they were out of really effective spells. It never was really a cakewalk, although some encounters did demonstrate that they were pretty good.
The party: Fighter 8, Paladin 6, Rogue 4/Wizard 2 (I think), Wizard 6, Cleric 7. Effectively stronger than the adventure recommends, but as it progresses, it'll come more into line with their slower advancement. The players did have fun, though.
Cheers!
* 10 Stirges (4 rounds) - one PC reduced to 2 Con.
* 1 Chuul (1 round) - the same PC reduced to negative HP.
* 6 Lizardfolk - parleyed with and avoided
* 1 Greenspawn Razorfiend (2 rounds) - little damage as the cleric noticed clues and cast protection from energy (acid), and then it rolled a natural 1 against Tasha's Hideous Laughter
* An elven hunting party - parleyed with
* An elvish village - parleyed with and befriended
* 6 Lizardfolk (2 rounds) - fireballed
* 12 Lizardfolk (4 rounds) - fireballed, arrowed and meleed
* 40+ Lizardfolk - ran away from
* 1 Ghast, 4 Ghouls (2 rounds) - fireballed and turned
* 1 Large Black Dragon + Rider (4 rounds) - skirmish only; both parties retreated.
The session time: 3 hours.
Roleplaying could not be said to be "deep"; I'd characterise the group as moving the narrative on quickly, and being very efficient in combat (although most of the foes were under-EL by a fair margin, and Lizardfolk are weak to begin with).
That said, the party did have to retreat as a village of lizardfolk started to pursue them, and they were out of really effective spells. It never was really a cakewalk, although some encounters did demonstrate that they were pretty good.

The party: Fighter 8, Paladin 6, Rogue 4/Wizard 2 (I think), Wizard 6, Cleric 7. Effectively stronger than the adventure recommends, but as it progresses, it'll come more into line with their slower advancement. The players did have fun, though.
Cheers!
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