Rhun's Greyhawk ALPHA Campaign (ToEE) - Part II - CLOSED!

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1 Lngswd+9,1-8+4, F+9,R+8,W+4

Trevor turns to the others and says very quietly, "Anyone have any ideas what we may find down any of these passageways? Anyone have a particular preference for which way you want to go, or not go? I could slip down one or more of these and scout a bit if you like." Unless someone objects or stops him, Trevor will creep silently along the passageway to his right, being very careful to listen for EVERYthing, and going very slowly. If he doesn't see anything that causes him alsrm, he'll keep going until he's about 60 feet down the corridor, and then he'll re-evaluate.
 

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Kurt waves Trevor forward down the sloping tunnel, figuring that they haven't been this way yet down to the next level. As he watches the young soldier slowly progress, the cleric of Hieroneous whispers from the corner of his mouth. "The Invincible One can grant me a boon to make an everlasting torch. Alas, not today."
 

Trevor creeps down the hall, slowly and cautiously. All remains quiet, and the soldier detects no threats.


-MAP-
 
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Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1 Lngswd+9,1-8+4, F+9,R+8,W+4

Trevor creeps ahead, hugging the northern wall. He stops ten feet short of the corner ahead, listens (untrained check = 14 untrained listen check (1d20=14) ) and hides next to the wall (hide check = 21 hide check (1d20 12=21) ). Then, he takes out a copper piece, and throws it softly back behind him to the west, so that it will strike low on the southern wall, rebound down to the floor, and generally make a relatively great deal of noise, in an effort to provoke a response from anyone up ahead.
 


Trevor continues his overly cautious scouting, and is disappointed when his coin-tossing doesn't elicit any response. All remains quiet, and nothing rushes forth from the side passage ahead.
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1 Lngswd+9,1-8+4, F+9,R+8,W+4

When nothing happens, Trevor grumbles a few choice curses of uncooperative wicked monsters, retrieves his copper piece, and slinks ahead around the corner, staying about 40 feet ahead of the rest of the party.
 
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Trevor slinks around the corner and out of the frescoed corridor, passing underneath a grandly carved archway and into a large, almost cavernous passage sloping down deeper into the earth. The arched corridor is nearly thirty feet overhead at its peak, and slopes downward even more sharply than the smaller passage he just left.

The passage ahead is dark as pitch, but in the dim light of Verdis' sunrod (from some forty feet behind him), Trevor can tell that the walls here are lined with more paintings and carvings of foul and despicable deeds. Here though, instead of the element of Earth being the main theme of the paintings, the theme appears to be Fire. Fire being used to burn and destroy, to torture, and other even fouler deeds. Trevor's stomach turns a bit as his eyes take in the scenes.

From behind comes Ragnok's low grumbling about the slow pace...

-MAP-
 
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Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1 Lngswd+9,1-8+4, F+9,R+8,W+4

Trevor slinks around the corner and out of the frescoed corridor, passing underneath a grandly carved archway and into a large, almost cavernous passage sloping down deeper into the earth. The arched corridor is nearly thirty feet overhead at its peak, and slopes downward even more sharply than the smaller passage he just left.
The passage ahead is dark as pitch, but in the dim light of Verdis' sunrod (from some forty feet behind him), Trevor can tell that the walls here are lined with more paintings and carvings of foul and despicable deeds. Here though, instead of the element of Earth being the main theme of the paintings, the theme appears to be Fire. Fire being used to burn and destroy, to torture, and other even fouler deeds. Trevor's stomach turns a bit as his eyes take in the scenes.
From behind comes Ragnok's low grumbling about the slow pace...
-MAP-
Trevor decides that 40 feet is too much of a gap, all things considered, and lets the party close a little bit, until he is 20 feet ahead. Thus nearer the sunrod, he hopes that he can see the revolting murals more clearly, and he is morbidly fascinated even as he is disgusted. Trevor scans the painted scenes looking for doors or other architectural features concealed amongst the murals, as he continues downward 20 feet ahead of the party. (Trevor regrets that Ragnok is so unsophisicated that he has appreciation for the arts, but, oh, well. :) )
 

There do not appear to be any doors or other architectural features hidden amongst the murals. The grand corridor simply descends into the earth.
 

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