Rhun's Greyhawk ALPHA Campaign (ToEE) - Part II - CLOSED!

You enter a large triangular chamber, with filth stained walls of crumbling paint and plaster. Remnants of once plush carpet lie here and there on the floor, now ruined and dirty. Dirt, litter, muck and bones clutter are strewn about, and a foul odor permeates the air. A length of thick, heavy chain lies on the floor; one end is bolted through a ring in the center of the floor. The other ends in what appears to be a large, steel and quite open collar...
 
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COMBAT, round 1

You have no time to consider the collar as two forms suddenly charge at you from the darkness. Both are much larger than any of you. One is all fur and feathers, claws tearing at the air, beak clacking loudly. The other is thin and ungainly, but oddly muscular, with greyish-green, rubbery skin. Although it appears akward, there is no doubt that its claws and teeth are deadly.

And there is no doubt about its quickness, as the troll is suddenly upon you. A clawed hand lands a heavy blow upon Coraine, nearly taking the paladin's head off.

Kurt recognises that these creatures are a real threat and seeks Hieroneous' blessing on them all. The companions all feel a new calm and focus settle over them as The Purger completes his prayer.

The owlbear closes, and tries to slam a massive claw down upon Ragnok's head, but the doughty dwarf steps around the blow.

Trevor lashes out at the troll for all he is worth, his longsword cutting through the giant's rubbery hide and into the flesh and muscle beneath.

There is a sharp twanging sound as Verdis fires his trusty crossbow at the troll. The bolt slams into the troll and Verdis shouts, "I've got some alchemist's fire to burn the Troll if we can bring it down."

Ragnok steps forward, snarling at the giant chook. Norryjar flashes up, and down, almost too fast to follow; unfortunately, the dwarf trades power for aim, and the axe misses its mark.

The smirk on her face vanished quickly, as Dara realizes that the second monstrosity is upon them before she could even try her newly learned spell. Instead she invokes the strength of the earth to aid her in the battle.

Coraine returns the troll's blow with an equally powerful slash of his amethyst-hilted longsword; the blade cuts deep into the troll, and the dark ichor that is the creature's blood sprays from the gash.



Initiative Count
19 Troll - move, claw vrs Coraine 21 (success), damage 11
19 Kurt - cast prayer
17 Owlbear - move, claw vrs Ragnok 15 (failure)
16 Trevor - longsword vrs Troll 23 (success), damage 12
16 Verdis - crossbow vrs Troll 28 (success), damage 7
13 Ragnok - waraxe [PA2] vrs Troll 11 (failure)
11 Dara - cast fist of stone
08 Coraine - longsword [PA2] vrs Troll 17 (success), damage 12

PC Status
Coraine 33/44
Kurt 38/38, prayer r1/5
Dara 34/34, fist of stone r1/10

[sblock=Opponent Status - For DM's eyes only]
Troll -31
[/sblock]
-MAP-
 
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Ragnok, AC 20 (FF 19), 49/49 hp

OOC: Ragnok's down the initiative order a bit so his action may change in light of circumstances. All things being equal, however, it'll be as follows.

IC: Ragnok steps forward, snarling at the giant chook. Norryjar flashes up, and down, almost too fast to follow.

OOC: Power attack 2 points, +9 to hit, 1d10+13 damage (including luck bonus from Kurt's Prayer).
 
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Now you have me confused. The PCs are currently facing north, staring at the great bronze slab before them. To their left is a passage leading away to the west, to their right is a passage leading away to their east. Are you sure you are looking at the latest map?
OOC: Ok, maybe I'm confused. The right side of the map is north? We're facing to the right side of the map, aren't we? and our choices are either up (on the screen) (which is to the pcs left) or down (on the screen) (which is the pcs right), am I correct? Maybe I should just go back to leaving the navigation chores to the others, and just fight what they tell me to fight and pick the locks, etc. that they point me to?
 

OOC: Ok, maybe I'm confused. The right side of the map is north? We're facing to the right side of the map, aren't we? and our choices are either up (on the screen) (which is to the pcs left) or down (on the screen) (which is the pcs right), am I correct? Maybe I should just go back to leaving the navigation chores to the others, and just fight what they tell me to fight and pick the locks, etc. that they point me to?

Either you are smokin' the good stuff, or you are looking at someone else's maps. North is the top of the map, or Up. The PCs were looking toward the big bronze slab, which was designated on the map. Based on Leg's post, you have now left the slab behind, and entered the traingular room to the west (left), and you are now in combat with a troll and owlbear. They are the big red circles on the map; if you don't see them, you are not looking at the correct map.
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1 Lngswd+9,1-8+4, F+9,R+8,W+4

OOC: I guess I must've been smoking the good stuff, which really sucks because I didn't even realize it at the time. The maps that are posted now are different (I SWEAR IT!) from the maps that were posted to this thread (yes, this thread) this afternoon. Oh, well, nothing for it now but to die valiantly, I suppose.

IC: Trevor lashes out at the troll for all he is worth. 22 to hit, 11 damage to the troll. attack and damage on the troll (1d20 9=22, 1d8 4=11)

[sblock=Kurt]OOC: Trevor thanks Kurt for gently leading him earlier. ;)[/sblock]

UPDATE! 23 to hit and 12 damage taking Kurt's Prayer into account
 
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Kurt recognises that these creatures are a real threat and seeks Hieroneous' blessing on them all.
ooc: casts Prayer (You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. 5 rounds duration)
ooc2: so this will affect Trevor's combat stats just posted.
 

Dara

The smirk on her face vanished quickly, as Dara realizes that the second monstrosity is upon them before she could even try her newly learned spell.

Instead she invokes the strength of the earth to aid her in the battle.


OOC: Casting Fist of Stone (no ASF).
 



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