The paladin looks at the dwarf with a puzzled look on his face.
"I must have taken a blow to the head back there." He thinks to himself.
Drawn back to reality, Coraine stares intently upon the altar, trying to gauge its purpose, and hoping against hope that it has not felt the blood of the innocents...
"Dat be'n guid laddie, ooks roun. Eys be 'ookin an da walls." Keeping Norryjar in his right hand, Ragnok pulls out a hammer and starts tapping up and down the walls(starting from right side on the map)
"Guid Norryjar be 'itin ma ands so bad. Likin' e wonts ta 'ind ma rothers killa ore n me." Ragnok contiunes to tap at the walls. taking ten if possible. Search = 11
Your search proves fruitless; if there are any concealed doors in this chamber, they are beyond your ability to detect. The room through the archway to the south appears to be of similar black construction to this one.
While Verdis can detect no magic within the antechamber, it appears as though the room beyond the archway, the EXAULTED CHAMBER OF HIGH AUGURY, may have a magic aura to it.
Kurt sighs as Verdis outlines his findings (ooc: doesn't he get to detect the number of sources, strength, and school of magic?). "And me without my Augury," Kurt mutters. "Oh the exalted irony!"