Rhun's Greyhawk OMEGA Campaign (ToEE) - Continued

Sweating now from equal parts fear and heat, Aeron scuttles forward to aid Deren with the portcullis.

[sblock=OOC]Aid another +2 to Deren's next action, whatever it may be.[/sblock]
 

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It takes Aeron a few minutes to pick the lock on the chain blocking the windlass, but eventually he gets it. It takes the might of BOTH Zirat and Merrick to raise the mighty bronze valve, though. It moves stiffly, foot by foot, a loud grinding reverberating through the stone as it moves. Finally, though, it is raised high enough to allow you all to duck under, and you find yourselves in a familiar area: The entry to the second level of the Temple's dungeons, quite near where you had previously fought the troll and its owlbear pet.


--- MAP ---
 

Attachments


Sir Merrick picks up his glaive again after successfully lifting the portcullis with Zirat.

"Let's move out. Quickly now." Sir Merrick will take the lead.
 

Aeron uses the cuff of his priest's vestment to mop the sweat from his face and neck as the portcullis goes up. Relieved that at last the group seems to be heading toward a viable exit, Aeron puts thoughts of trolls out of his mind and forces himself to a firmer grasp on sanity. "Nearly out, nearly out, nearly out," the priest chants softly to himself as a mantra. When Zirat and Merrick have the portcullis up far enough to stoop under, Aeron hustles through after the others and quietly spies out the room.

Spot +3?
 

You rush up the ramp to the first level of the Temple dungeons, and then follow the long corridor that leads to the stairs rising to the western vestry of the Temple Proper. A few moments after that, you've crossed through the nave of the Temple, and find yourselves once again outside, under heavily overcast gray skies.
 

This is a cursed place, we lost the monk and the forgotten psychic fellow probably died on the altar ... we failed!
Zirat lower his weapon, his soul is totally broken.
What we need is fresh blood for the party and a new plan.
 

You make your way to the rutted trail leading back to Nulb, a cold wind blowing upon your back. Judging by the looks of the sky, there will be rain again before too long.
 

No wallowing in self pity during my war!

"Buck up champion. We fight powerful evil, expect casualties. The plan is sound, we have slain many ogres and bugbears. We are disrupting them and will continue to do so, though replacing the fallen has merit if we find someone up to the challenges we face."
 

Aeron is silent for long minutes after clearing the Temple and gulps the free air in long lungfulls. A mile distant from the Temple grounds, the Last Prophet sighs deeply and, looking over his right shoulder, shudders at the idea of returning to wade into the black doom that seems to pervade both the woods and the wicked place itself. Picking up the trailing end of his priest's vestment in his hands, Aeron hustles to keep pace with the others. After a half an hour more of marching back to Nulb, Aeron quietly remarks, "We could use another healer if we're to return."
 

"We can always use more healing. And more fire for the trolls. But we will press on with whatever we can muster and stand against the darkness below. You are a fine healer and we are a fine troop. We have dealt them severe blows and must follow through lest they erupt to run rampant over the lands. It has fallen to us to strike down this Evil and by king and country I mean to see it done."
 

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