Rhun's Greyhawk OMEGA Campaign (ToEE) - Continued


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Finally losing his cool, Aeron pushed through the great bronze valves, and into the chamber beyond:

There can be no doubt that this huge hall of red granite, lit by scores of flambeaux and pervaded by the odor of sulphur and heated metal, is the Fire Temple. A wave of sweltering heat washes over you as you step into the place. The great doors of polsihed bronze reflect the leaping flames. Tapestries adorn the walls of the northern section, depicting scenes of fire in all of its evil glory. The air seems to carry motes of rust colored luminecscence, and the flecks of blue and mica flakes in the polished granite walls appear to leap and dance as if the stone itself were on fire.

A brass tube, 20' long and 2' in diameter, is suspended from the ceiling by chains of the same metal. Just to the north and south of this tube are three foot deep, diamond shaped fire pits, flames roaring brightly within them. To either side of the tube are brass stands holding many small blocks of charcoal. To both sides of the hall, behind the rows of ornately fluted pillars, stand great copper cauldrons, steaming and bubbling. Before each of these vessels is an octagonal brass table; the tables each contain 16 bowls and a copper dipper.

Further south is a massive, transluscent block of golden apatite. Skulls grin from the altar's sides, inlaid in gold. Atop the altar is the eight-pointed fire symbol, also wrought it gold.

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Aeron stumbles forward, claustrophobia and madness beginning to lay claim to sanity. The priest lunges forward through the room, not caring if it's occupied, and heads to an adjacent wall to begin to hunt for another means of egress.

[sblock=OOC]Heading to BI85, searching for doors out of this wicked evil place.[/sblock]
 

There are only the two visible sets of doors in the chamber. The ones you have passed through, and the ones to the west.
 

"We want to find a way up to get out. Keep moving. Stay sharp, someone must have been tending these cauldrons recently." Sir Merrick leads the way to the next doors, his large bladed glaive held ready in his hands and sweat emerging on his brow beneath his helmet.
 

Zirat

Hurry, this is not a place to rest on our glory, the denizens who take care of this place are sinister then the place itself.
Zirat follows Merrick and Aeron and out from this room.
 


This great hallway is strangely lit by some obviously magical means. In the center and the short northern extension, the corridor pulses with a disgusting gray luminosity. The eastern end, from which you came, is lit by dull red bands of light that seem to float in the air. To the west, it seems to glow with a green radiance. Each pair of double doors is a great bronze construction, covered in horrible scenes and leering faces. To the south is a huge slab of featureless bronze, a solid portcullis baring your way. A mighty windless to the east obviously raises and lowers the barrier.

--- MAP ---
 

Attachments


Ciaran looks at the barrier.

"That's the way out. Deren, we will need eyes and ears to see what's beyond. Lifting this will make noise, we must act fast."

Ciaran searches his mind for spells, feel in his bag for a thunderstone, and crouches low to look underneath the barrier the moment it starts lifting.
 

A closer examination shows the winlass is secured by thick chain and heavy padlock...it will either need to be picked or broken prior to operation.
 

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