Rhun's Greyhawk OMEGA Campaign (ToEE) - Continued


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Vaseda feet were starting to bother him as he hasn't had to walk this far in, well..., ever. The wizard complains loudly and stares at Ciaran enviously, wishing he had the foresight to purchase a beast or at least learn a spell to conjure one...

Looking to the others, he asks "So, how much farther? If we are closer to Nulb, wouldn't that make a better place to have rested and recovered your strength>"
 

Sir Merrick Garland - NPCed

"It is a wretch hive of scum and villainy," says Merrick with a shake of his head. "Our sleep would not be safe there."
 

From the other side of the muddy road, away from the horse, Bellus chuckles, "A safe night sleep would be a refreshing change of pace. Sometimes, though, when looking for trouble, it's easier to be a tad conspicuous. Trouble has eyes as well, after all."
 

Having gotten an early start, and making fairly decent time despite the muddy road, the sun is still in the sky (though beginning its descent toward the horizon) when you start to pass Nulb's outlying farms and ranches. A few minutes later, you begin to catch the faint smell of garbage and filth which can only mean the village center is nearby. Not long after that, you find yourselves standing at the old wood and rope bridge that spans the Imerdys Run and leads into the village proper.
 



Zirat

The gladiator's sprit falls as the enter this place again.
We have our spot in this chaotic place ... it is a barn, behind a tavern.
The gladiator lead the way to where they can rest a little bit
 

OOC: The road to Nulb enters the village from the north. The rutted trail that leads from here to the Temple exits on Nulb's southwest side. Because of the river, you at least have to cross the bridge at this point to reach the Temple.

Take a look at the INFO THREAD. There is a map of Nulb located there.

(It is a work in progress, but some useful info).
 

The champion of the Chendl Arena leads the rest of you over the creaking, rickety bridge. On the other side, you find yourselves standing before the Waterside Hostel. It doesn't appear as though the rough nightly crowd has started to arrive yet, but it is still early. You make your way to the ramshackle barn aside the place, that has previously served as a sheltered place to spend the night. It is much as it has appeared before: empty, with several stack bales of hay scattered about.
 

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