Rhun's Weekend Game - Dwellers of the Forbidden City - IC Thread

"I was starting to think you guys had forgotten about us. But don't worry, we've got a warm reception for you."

OOC - Casts Scorching Ray at the snake headed one.
 

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Talshia backs cautiously away from the melee and hastily casts a spell. As she chants each syllable, she grows more and more translucent, until she's finally gone altogether.

(either move 15' back from the melee monsters, or take a 5' step if I'm already IN melee by the time my turn comes...then cast Invisibility on myself)
 

Seril rapidly pulled out and fired two arrows, aiming at two of the charging goblins who hadn't been distracted by the spell. One sticks in the wicker-like shield of one of the creatures, but the second arrow flies true and pierces one of its companions' throat, dropping into the weeds.

Two of the goblinoids thrust their spears into the open air where the sound of sneaking could be heard, obviously confused by Talshia's spell.

Sandor, more fearsome than ever as he stands four times the hieght of the little beasts charging him, strikes out with his spear, spitting another of the hairy goblins on his skewer.

Abel steps up and swings at the creature with snakes for arms, hoping to put the apparent toughest down before they have a chance to get started. But even with the strength of his new size, he is unable to do any appreciable damage through the creature's heavy armor. The snake armed beast gets an evil smile of its human-like face, and strikes at the cleric with its snake arms. The creature finds itself frustrated as he is unable to score a hit against his foe.

The snake-headed creature moves into the fray, striking a powerful blow of its falchion against Sandor. The blade pierces the lizardman's thick skin, cutting a gash into Sandor's flesh.

"I was starting to think you guys had forgotten about us. But don't worry, we've got a warm reception for you." Despite firing his ray of fiery energy into the melee, Helios has no trouble striking the snake-headed humanoid, who hisses out as it is burned by the scorching blast.

The goblins reach your groups, thrusting their spears forward as they come. The first four, rushing forward with the Snake Arms, attack Sandor and Abel, but fail to score a hit. It is fairly apparent to you from the way they move and fight that the sunlight must be discomforting to them.

Seeing the horde of enemies coming at them, Zeddicus straightens up and holds his sword out. He traces a pattern in the air, and then lowers his sword, ready for the goblins with a slight smile on his face. He brings his psychic shield into play just in time to ward off an enthusiastic thrust from one of the small creatures swarming about. Another of the creature's thrusts it spear at Zedd as well, but comes nowhere close to hitting the warrior.

One goblin leaps at Seril, its spear piercing his clothing, and opening a light wound in the elf's thigh.

The lasts of the little beasties jumps at Helios, but the fire mage adroitly steps out of the way of the attack.

Talshia backs cautiously away from the melee and hastily casts a spell. As she chants each syllable, she grows more and more translucent, until she's finally gone altogether.




Initiative Count
Seril 23, attack vrs G10 14 (failure), attack vrs G11 20 (success), damage 12 (7+5 electricity)
G1 21, distracted attacking Ghost Sound
G2 21, distracted attacking Ghost Sound
Sandor 20, attack vrs. G5 22 (success), damage 13
Abel 19, attack vrs snake-arm 14 (failure)
Snake Head 17, attack vrs Sandor 23 (success), damage 7
Snake Arms 16, attack vrs Abel 11 (failure), attack vrs Abel 20 (failure)
Helios 15, scorching ray vrs snake-head 17 (success), damage 16
G3 11, attack vrs Sandor 17 (failure)
G4 11, attack vrs Sandor 12 (failure)
G5 11, dead
G6 11. attack vrs Abel 8 (failure)
G7 11, attack vrs Abel 17 (failure)
Zeddicus 9, manifests Force Screen
G8 7, attack Zeddicus 21 (failure)
G9 7, attack vrs Zeddicus 8 (failure)
G10 7, attack vrs Seril 18 (success), damage 4
G11 7, dead
G12 7, attack vrs Helios 11 (failure)
Talshia 3, casts invisibility


Current PC Status:
Seril 36/40
Helios 29/31
Abel 34/37, enlarged
Sandor 28/38, enlarged
Zeddicus 34/38
 


Talshia's voice can be heard then, not loud but carried to every ear as though she were standing nearby each of them. A side effect of the magic that carried her voice through the planes themselves to ring in the ears of the creature Named and Called.

"Great Plains-Strider of Arborea, hear me," she intones. "Silverhair. Glory-tusked. Leader of the Celestial Herd. Your name is Jatal'ska Aymen. Appear before me and defeat my foes!"

A silver-blue circular pattern appeared in the air, some distance from the goblins. It rotated lazily as strange runes twisted over its surface. Abruptly the area inside the circle turned blindingly white and from within the sound of galloping hooves could be heard. Then, erupting from the white, came an immense buffalo with creme and silver fur and long tusks that curled out ahead of his shaggy face. The summoning circle vanished behind him as he lifted his head, sniffed once, and bellowed challenge to the evil that he sensed before him like a creeping black miasma.

The great celestial bison then lowered his head...and charged!

(Summon Monster III to summon a Celestial Bison...stats will be below in an sblock. Bison charges Snakehead! 1d20+12 to hit, 1d8+12 damage. Reduces AC to 11 until next turn.)

[sblock=Augmented Celestial Bison]
Large Animal
Hit Dice: 5d8+25 (47 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (–1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+15
Attack: Gore +10 melee (1d8+12)
Full Attack: Gore +10 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil (+5 damage 1/day to evil foe)
Special Qualities: Low-light vision, Darkvision 60', scent, SR 10, DR 5/magic, Resistance 5 to acid, cold, electricity
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance[/sblock]
 

Confidant in the arcane forces already protecting him, Helios hops back from the goblin that charged him, pulls out a crossbow, and unloads it at the stunted creature's chest.

OOC - 5' adjust back, move action to draw crossbow, standard to fire it.

[sblock=More OOC]A lot of spells have been cast since the last combat began. I just wanted to check if I'm right about which ones are still in effect.
Seril:
Helios: Mage Armor, False Life, Shield, Kauper's Skittish Nerves
Abel: Enlarge Person
Sandor: Enlarge Person
Zeddicus:
Tashia: Mage Armor, Invisibility[/sblock]
 

Voidrazor said:
[sblock=More OOC]A lot of spells have been cast since the last combat began. I just wanted to check if I'm right about which ones are still in effect.
Seril:
Helios: Mage Armor, False Life, Shield, Kauper's Skittish Nerves
Abel: Enlarge Person
Sandor: Enlarge Person
Zeddicus:
Tashia: Mage Armor, Invisibility[/sblock]


[sblock=OOC Answer]
Yes, you are correct. The Enlarge Person spells will wear off after this combat, and the Skittish Nerves & Shield probably has about three to four minutes left.

Mage Armor and False life obviously still have hours left, and the Invisibility will last 49 more rounds.

If you want, I can add the spell's cast and the durations to the PC Status heading.
[/sblock]
 

[sblock=OOC]
Rhun said:
Yes, you are correct. The Enlarge Person spells will wear off after this combat, and the Skittish Nerves & Shield probably has about three to four minutes left.

Mage Armor and False life obviously still have hours left, and the Invisibility will last 49 more rounds.

If you want, I can add the spell's cast and the durations to the PC Status heading.
Either way is fine with me. I just wanted to make sure we were on the same page.
[/sblock]
 

Seril steps back from the goblin that had wounded him, quickly knocking another arrow and letting fly. At this close of range, the trained archer can't miss, and he puts the arrow straight through the creature's throat, dropping it to the ground in a heap.

The two goblins that had been distracted attacking the air give up their attacks, realizing there is nothing there to hit. Seeing Seril drop another of their companions, the furry beasts rush the elf, leading with their spears, but he nimbly dances out of the way of their thrusts.

Sandor turns his attention to the snake-headed creature, dropping his long spear to attack the thing with his natural weapons. His claws and teeth are prove most ineffective against the creature's armor. The snake headed beast makes lightning quick slashes with his falchion and even tries to bite Sandor, but finds himself unable to strike the large lizardman.

Wolf suddenly springs out of the darkness of the cave, attacking one of the goblins and bearing it to the ground. The wolf savagely tears out the small beast's throat, ending his struggle.

Abel continues his attack on the thing with the snake arms, and this time succeeds in crushing through steel as his enlarged mace strikes a powerful blow against his opponent. The creature responds in kind, and though Abel manages to avoid one strike, the thing's second arm bites the cleric; a minor wound, but Abel can feel the poison burning through the wound. With his adrenaline pumping, the priest pushes aside the intial effects to continue the fight.

Confidant in the arcane forces already protecting him, Helios hops back from the goblin that charged him, pulls out a crossbow, and unloads it at the stunted creature's chest. The bolt tears through fur and flesh, buring itself deep into the little creature and putting it to the ground.

One of the furry beasts manages to plant his spear into Sandor's side as the lizardman is busy fighting the snakeheaded creature. While the wound is not a major one, the injury adds to those already suffered by the druid.

Two continue to try to skewer Abel, and although the cleric is engaged with the snake-armed creature, they are unable to strike him with their spears.

Zeddicus, engaged in melee with two of the furry creatures, is unable to score a hit on either. But with his psychic shield in place, neither of the little blighters are capable of scoring a wound upon the duskblade either.

Talshia casts her spell, and the great Celestial Bison charges into combat, slamming into the Snakehead! The force of the blow nearly knocks the creature down, but somehow the snake creature manages to maintain his footing.


I hate to move things along, especially in combat, without seeing posts from everyone. But I don't want the game to get bogged down either.

Initiative Count
Seril 23, attack vrs G10 29 (success), damage 14 (11+4 electrcity)
G1 21, attack vrs Seril 14 (failure)
G2 21, attack vrs Seriil 14 (failure)
Sandor 20, attack vrs Snake Head "1" (failure), attack vrs Snake Head 18 (failure), attack vrs Snake Head 20 (failure)
Wolf 20, attack vrs G3 17 (success), damage 6
Abel 19, attack vrs snake-arm 23 (success), damage 11, fort save 16 (success)
Snake Head 17, attack vrs Sandor 12 (failure), attack vrs Sandor 18 (failure), attack vrs Sandor 13 (failure)
Snake Arms 16, attack vrs Abel 19 (failure), attack vrs Abel 24 (success)
Helios 15, attack vrs G12 21 (success), damage 6
G3 11, dead
G4 11, attack vrs Sandor 22 (success), damage 5
G5 11, dead
G6 11. attack vrs Abel 7 (failure)
G7 11, attack vrs Abel 9 (failure)
Zeddicus 9, attack vrs G8 12 (failure)
G8 7, attack Zeddicus 22 (failure)
G9 7, attack vrs Zeddicus 13 (failure)
G10 7, dead
G11 7, dead
G12 7, dead
Talshia 3, casts Summon Monster III
Celestial Bison 3, attack vrs Snakehead 27 (success), damage 13


Current PC Status:
Seril 36/40
Helios 41/31 , AC22, mage armor (4h50m), false life (4h56m), skittish nerves (34r), shield (35r)
Abel 31/37, enlarged (9r), needs to make secondary fort save vrs poison in 10r
Sandor 23/38, enlarged (9r)
Zeddicus 34/38, AC25, force screen (8r)
Talshia 26/26, AC16, mage armor (4h50m), invisiblity (48r), summon monster (5r)


[sblock=Opponent Status - PCs don't look in here]
Snake Head 22/51
Snake Arms 34/45
G1
G2
G3 DEAD
G4
G5 DEAD
G6
G7
G8
G9
G10 DEAD
G11 DEAD
G12 DEAD
[/sblock]
 

Abel brings up his mace for another mighty swing at the snake-armed thing, ignoring the attacking goblins for the bigger threat.


[sblock=ooc]Sorry for any delay. Ended up with massive overtime this weekend (unwanted, at that) and a kid's first birthday party. If I don't respond in time, Abel will continue the attack on snake-for-arms until it's dead, and then go for the goblins. Unless, of course, Abel get close to death himself, at which point he will attempt to retreat and heal, and augment the others with a little healing as well. Feel free to NPC the rest if I'm slow this weekend. I hate overtime. ;)[/sblock]
 

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