Seril steps back from the goblin that had wounded him, quickly knocking another arrow and letting fly. At this close of range, the trained archer can't miss, and he puts the arrow straight through the creature's throat, dropping it to the ground in a heap.
The two goblins that had been distracted attacking the air give up their attacks, realizing there is nothing there to hit. Seeing Seril drop another of their companions, the furry beasts rush the elf, leading with their spears, but he nimbly dances out of the way of their thrusts.
Sandor turns his attention to the snake-headed creature, dropping his long spear to attack the thing with his natural weapons. His claws and teeth are prove most ineffective against the creature's armor. The snake headed beast makes lightning quick slashes with his falchion and even tries to bite Sandor, but finds himself unable to strike the large lizardman.
Wolf suddenly springs out of the darkness of the cave, attacking one of the goblins and bearing it to the ground. The wolf savagely tears out the small beast's throat, ending his struggle.
Abel continues his attack on the thing with the snake arms, and this time succeeds in crushing through steel as his enlarged mace strikes a powerful blow against his opponent. The creature responds in kind, and though Abel manages to avoid one strike, the thing's second arm bites the cleric; a minor wound, but Abel can feel the poison burning through the wound. With his adrenaline pumping, the priest pushes aside the intial effects to continue the fight.
Confidant in the arcane forces already protecting him, Helios hops back from the goblin that charged him, pulls out a crossbow, and unloads it at the stunted creature's chest. The bolt tears through fur and flesh, buring itself deep into the little creature and putting it to the ground.
One of the furry beasts manages to plant his spear into Sandor's side as the lizardman is busy fighting the snakeheaded creature. While the wound is not a major one, the injury adds to those already suffered by the druid.
Two continue to try to skewer Abel, and although the cleric is engaged with the snake-armed creature, they are unable to strike him with their spears.
Zeddicus, engaged in melee with two of the furry creatures, is unable to score a hit on either. But with his psychic shield in place, neither of the little blighters are capable of scoring a wound upon the duskblade either.
Talshia casts her spell, and the great Celestial Bison charges into combat, slamming into the Snakehead! The force of the blow nearly knocks the creature down, but somehow the snake creature manages to maintain his footing.
I hate to move things along, especially in combat, without seeing posts from everyone. But I don't want the game to get bogged down either.
Initiative Count
Seril 23, attack vrs G10 29 (success), damage 14 (11+4 electrcity)
G1 21, attack vrs Seril 14 (failure)
G2 21, attack vrs Seriil 14 (failure)
Sandor 20, attack vrs Snake Head "1" (failure), attack vrs Snake Head 18 (failure), attack vrs Snake Head 20 (failure)
Wolf 20, attack vrs G3 17 (success), damage 6
Abel 19, attack vrs snake-arm 23 (success), damage 11, fort save 16 (success)
Snake Head 17, attack vrs Sandor 12 (failure), attack vrs Sandor 18 (failure), attack vrs Sandor 13 (failure)
Snake Arms 16, attack vrs Abel 19 (failure), attack vrs Abel 24 (success)
Helios 15, attack vrs G12 21 (success), damage 6
G3 11, dead
G4 11, attack vrs Sandor 22 (success), damage 5
G5 11, dead
G6 11. attack vrs Abel 7 (failure)
G7 11, attack vrs Abel 9 (failure)
Zeddicus 9, attack vrs G8 12 (failure)
G8 7, attack Zeddicus 22 (failure)
G9 7, attack vrs Zeddicus 13 (failure)
G10 7, dead
G11 7, dead
G12 7, dead
Talshia 3, casts Summon Monster III
Celestial Bison 3, attack vrs Snakehead 27 (success), damage 13
Current PC Status:
Seril 36/40
Helios 41/31 , AC22, mage armor (4h50m), false life (4h56m), skittish nerves (34r), shield (35r)
Abel 31/37, enlarged (9r), needs to make secondary fort save vrs poison in 10r
Sandor 23/38, enlarged (9r)
Zeddicus 34/38, AC25, force screen (8r)
Talshia 26/26, AC16, mage armor (4h50m), invisiblity (48r), summon monster (5r)
[sblock=Opponent Status - PCs don't look in here]
Snake Head 22/51
Snake Arms 34/45
G1
G2
G3 DEAD
G4
G5 DEAD
G6
G7
G8
G9
G10 DEAD
G11 DEAD
G12 DEAD
[/sblock]