Rich Baker Blog on Monsters

ZappoHisbane said:
As I just posted over in the news thread for this same item, I'm taking 'unaligned' as meaning the same as 'Alignment: Any' means right now. There is no set alignment for that creature, thus it could be any of the standard alignments.

I bet that alignment is no longer there at all and good and evil are states of being. For example, most creatures have no alignment, especially the player characters. Then certain power sources, magic items, creatures and other elements in the game are either good or evil. These good and evil aligned things are like what you would see in the book of exalted deeds or the book of vile darkness. True, palable, good and evil. These are the supernatural forces of good and evil, not a morale position of a mortal or other living creature.

Things like solars, certain levels of holy paladins, high level cleric powers and spells could invoke good. Likewise, evil undead, unholy paladins and priests, demons and devils, etc invoke evil. Spells like protection from evil work against these creatures and powers.

Law and Chaos are likely gone now. Which cleans up the fantasy feel and removes something that was purely a D&Dism. Even Elric's (and by default Warhammer's) Chaos felt like demons and devils that are evil.

That is what is happening I bet.
 

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I'm absolutely sure alignments such as LG, CN, and NE are still there, because taking those away will make it un-D&D. From what I read they're simply loosening the alignments on certain creatures, and maybe making morality (good and evil) a little more ambiguous, and possibly ethics (chaos and law) ambiguous. Though they already made ethics ambiguous in the 3.0 PHB at the start.
 

I'm kind of glad they're keeping some absolute good creatures. I'm a little disheartened when I hear they're making orcs a player race - I prefer them as the fantasy equivalent of Nazis - the baddies nobody needs to feel bad about killing. If I want moral ambiguity in a scenario, I'm not gonna use orcs - I'll probably use humans instead.
 

Gort said:
I'm a little disheartened when I hear they're making orcs a player race - I prefer them as the fantasy equivalent of Nazis - the baddies nobody needs to feel bad about killing.

Nothing is stopping you from doing so. I, on the other hand, am running my game in Eberron where the Orcs were largely responsible for starting a major druid faction responsible for protecting the world from Aberrations. I want the option to use Orcs as a player race.
 

I love this. Palpable Good or Evil being more dramatic due to the fact that kicking an old lady in the arse will not brande you as OMG EVIL anymore!
 


TwinBahamut said:
Well, it seems that there is some form of alignment left in the game, which doesn't really make me happy, but I guess I can still hope it is meaningless.

More importantly, while I approve of the idea of making fey more interesting and potentially dangerous, I question the sense in making dryads and considering about making unicorns into something for the PCs to fight.

Unicorns are one of the very few creatures that are unquestionably great to turn into a mount for a high-level PC. If anything, they should be rebuilt to serve in that role better, rather than anything else. The fact that Mr. Baker is not mentioning that role at all is worrying me somewhat.

The only problem with unicorn as mount though is how many people play LG females? That's a pretty narrow niche for a mount.

As far as the sense of making things into something the PC's fight, well, what else is a monster good for? I mean, how often do you ever see dryads or unicorns in adventures? It's very, very rare. I'd much rather the monsters in the books be applicable to the widest range possible. It's far easier to turn a combat monster into a non-combat monster than the other way around. IMHO.
 

As far as the sense of making things into something the PC's fight, well, what else is a monster good for? I mean, how often do you ever see dryads or unicorns in adventures? It's very, very rare. I'd much rather the monsters in the books be applicable to the widest range possible. It's far easier to turn a combat monster into a non-combat monster than the other way around. IMHO.

Any monster should be able to fill three roles. One of them is Adversary. A monster entry should be interesting when it is fought, but it doesn't need to be likely to be fought by most adventurers, just a significant subset.

The other role is Ally. A monster should be interesting when it chooses to side with the party. Again, it doesn't need to be likely allied with most adventurers, just a significant subset.

The final role is Anybody. A monster should have an existence beyond the PC's, a reason for existing outside of encountering them and killing them.

Without filling all three roles, we're left with stinkers like the Phantom Fungus, which is an interesting Adversary, but is hard to fit (at best) into the other two roles. When we fill all three roles, we get things like the Drow, which has gone FAR beyond it's original inception as "anti-elf."

The reason we don't see many dryads or unicorns in adventures is more a feature of how adventures are designed than any inherent flaw in the concepts of the creatures. For instance, in the second installment of The War of the Burning Sky, there exists a dryad AND a unicorn, because the adventure makes heavy use of the themes of the fey spirits. The Unicorn is part of the reward offered to an intrepid party. The Dryad is a key component of "saving the day" entirely. Fey isn't a very common theme in adventures, and neither is "temple of goodness and light."

But I think part of the reason Fey haven't been very common is because they neglect to be interesting, quick-running Adversaries, by and large. 4e has a real chance to fix this, while keeping their functions as Anybodies and Allies intact.

If the monsters are to be applicable to the widest range possible, they need to fit all three roles. A Good Unicorn obviously has a function as an Ally, and as an Anybody, it is, as Rich Baker pointed out, an avatar-spirit of goodness, purity, and light. So then the only thing left is to make it an interesting Adversary so that parties who DO fight it have a fun time of it. And given 4e's warlocks and tieflings and evil paladins and Asmodeus-worshiping PC's, I don't think it will be as rare of an occurance as it has been in previous editions.

So there should, IMO, never be "noncombat" monsters, or "combat" monsters. Monsters should be able to do both. And it is (or it should be) EXTRAORDINARILY simple to take a Good Unicorn, strip the alignment off of it, and make it a monster more fitted to be an Adversary for a wider range of groups. Heck, arguably, Eberron's "no absolute alignments" rule already HAS done this.
 

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