Riddles - Protecting an important Relic - HELP!!??

Angelsboi

First Post
Im looking for some traps and or riddles to place in a Paladin's tomb that is guarding a powerful relic to stop a plague.

Ideas?
 

log in or register to remove this ad

Always charging forth
Always in retreat, flames
but never sets fire.

What am I?



.
.
.

The Sun

Useful for a paladin of a sun god. I just made that up so you might want to meddle with it. The structure is so it can be a haiku in case that's important.
 


Hidden in shadow,
Protects against blight,
call it forth now,
banish the night.

-----------
let them face shadows. One of them has the artifact within itself. To call it forth, the name of the artifact must be known. Not the name given by everyone else, but the personal name given to it by either the paladin or the one who made the artifact.

That particular shadow cannot be killed due to the artifact.

When the name is spoken, the artifact comes out of the shadow, banishing the rest.
 

Perhaps some kind of self-sacrifice would be required? It's not really fair to force a PC to kill himself, but maybe a faithful though weak NPC Paladin would be willing to do so, but he'd need the PC's protection.

I'm thinking that paladins are immune to disease, so perhaps the artifact is powered by the willing sacrifice of a paladin. As far as traps and riddles go, requiring them to jump through some hoops to find a sacrificial dagger would be interesting.

Have the ghosts of each former paladin who sacrificed himself to the artifact as guardians. They don't attack unless intruders fail to pass the designated riddles and traps.

Or not... just an idea. ;)
 

What wears chainmail and looks like black pudding ?




I'm making myself look older than I am with that joke.
 

The slow and humble
are sometimes graced with armor
throughout their whole lives

What am I?

.
.
.


Turtle, tortise, armadillo ... whatever suits your campaign.
 

In marble walls as white as milk,
Lined with skin as soft as silk,
Within a fountain crystal clear,
A golden apple doth appear,
No doors to this stronghold,
Yet thieves break in and steal the gold.

An egg.

What force and strength cannot get through, I with a gentle touch can do.
And many in the street would stand, were I not a friend at hand.”

A key.

And my personal fav:

Choose the method from which your death will occur.

Old age.
 

The Cat Plaque

After having survived the dangers, and negotiated the depths of the ruins, you find the long-lost Temple of Carbuncle, where the artifact is rumoured to be hidden, according to the Bard. Most of the place is in ruins, but on the end of the room opposite from the entrance, your torches send back gleams of ruby from the far wall!

Cautiously advancing, you see a dais a foot or so above the floor, and hanging on the wall above it is a plaque shaped like a horned cat's face, the religious symbol of Carbuncle, maker of the artifact that is supposed to stop the plague!

Drawing closer, you can see that the plaque looks like a blue cat's face, with a horn, twisted, contorted features, and open mouth with swollen lips. Inscribed upon it, in the Common tongue, is:

I protect the bane of plagues,
I'm gained by none who stand on legs.
Humility may bypass me,
But arrogance for burning begs.

ACTIONS?

The Cat-plaque conceals a sliding puzzle-lock (DC to be set by the GM, as appropriate to the PCs' levels), as well as a trap which will blast the 30' conical area in front of the plaque with disease-causing spores which will induce a burning fever in any character who steps upon the dais, as opposed to kneeling. Protection from/Endure Elements (Fire/Acid) will avail nothing.

Of course, if the PCs get past the plaque and gain the magical cure-all artifact, any diseased PCs can be cured. Remember, though, that if anyone stands while trying to solve the puzzle lock, Carbuncle will "breathe" on them!...
 
Last edited:


Remove ads

Top