Ridiculous Characters?

Actually my group has had a recurring campaign where everybody had to play a ridiculous character. We play it once or twice a year.

I used to play Maurice he sentient gelatinous cube ninja, but he died. Now I got Tim the animated door sorcerer. These campaigns can be loads of fun, just don't expect to get some serious roleplaying going on.
 

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I really loved my Goliath character named Forge (another player had a Warforged named Goliath already, so I thought it'd be funny). He was a Martial (feat) Rogue / Barbarian, with the aim to make his fights as cinematic as possible, like a circus act, as well as a goal of disproving beliefs of the group, like "rogues can't frontline melee" (he'd eventually go to 8/8, but until hitting Rogue 8 only had 1-2 Barb levels) or that you needed ToB characters to do the stuff I wanted to. If the game had gone far enough, I'd have entered Warblade or Swordsage at 17 and disproved that having a multiclass xp penalty is so bad.

Anyway...the best part of Forge's combat feats and options was that almost all of them could be "chained" together, such that a full chain could end up leading to something like 20 actions (like tripping and stuff, not the game definition, like move actions, etc...) in one turn, but at the same time much of the chain could function independently or with missing elements and still hold. Here's some of the things that might be chained on a turn:
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Cometary Collision, to ready against a charge with a charge of your own (and wearing steadfast boots, so all attacks would do x2 damage)
Pounce, to make the charge HURT (Lion Spirit Totem Barb)
Leap Attack and Power Attack
Shock Trooper to lose AC instead of attack bonus
Enter Whirling Frenzy and demoralize a foe within 30 ft (Intimidating Rage), grow large (Mountain Rage)
Tripping with Improved Trip (Wolf Totem Barb)
Full Attacking
Knockback feat to homerun bat style bull rush the foe away afterwards at a huge bonus (often I launched them 30+ ft)
Shock Trooper again, to send them in diagonal directions and bowl them into allies to get free trip attempts on them
[/sblock]

Hella fun to play, especially with all his tasty rogue skills to handle several other party roles as well as frontline big stupid fighter. Actually got a bunch of people crying about him being broken, despite themselves having spellcasters with crafting feats in an online community game where 1 real week = 1 game week (ie, they had insane amounts of downtime). The DM also was cool and had rules about bull rushing up or down (up at half the distance, down at double, similar to flying rules). So Forge could juggle enemies in the air, or if they tried to fly away, jump up and SMASH them back to the ground. :)
 

I had one player who played Pom-Pom the Orc bard. She played the drums as her instrument and, to earn extra money, would dance and break things in bars until people paid her to stop.

Dance in the bars until people paid her to stop? :eek:

Wow. How many people told her to put her shirt back on?
 


An orc pro wrestler who worships the god Ref, and attacks with a crowbar whenever his god isn't paying attention.

The BBEG was a lich who was, naturally, referred to as HIS ARCH-RIVAL, THE UNDERTAKEN
 



I've played my share of oddballs in a multitude of RPGs. Here's a non-exhaustive list of a few:

1) An albino Minotaur Ftr/MU from a Plains Indian style culture (2Ed)

2) A standard human Sorc who used a Maul and wore Scale armor...and breathed lightning (3.5Ed)

3) A private detective who turned undead superhero- modeled on The Tick- when Embraced by a Brujah. The process made him as mad as a Malkavian (GURPS Vampire)

4) A robot from another time & space who worked as an extra in a mechanical/holographic LARP park (think Dream Park) whose consciousness had been somehow transferred into the mind of a female Drow MU/Th (2Ed)

5) A tall, redheaded, bisexual Irish woman who was a BRILLIANT engineer- and lousy pilot- in a setting where all PCs had to pilot their own mecha (Mekton)

6) A diminutive blonde biker chick with red cyber eyes, cyber muscles, subdermal armor and black vibro-sword- think slutty cyber-Elric (GURPS cyberpunk)

7) A power-armor pilot whose armor weapon systems were designed to take down/crash/hack AIs, robots, androids and other power armor suits, as well as some nifty (mostly nonlethal) anti-personnel devices. And a single Multi-warhead missile. Oh yeah, his operating system was a highly customized and eccentric work in progress, so every system activation required making skill checks (HERO)

8) A githzerai Dex-based, polearm-wielding Monk/PsyWa (3.5Ed)

Not on the list are as-yet-unplayed PCs like Hellbox, my Warforged who is a living LeMarchand Box (4Ed)
 
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The last I remember about Mind Flayers is that they are injected into humanoid hosts and over the course of X amount of hours/days/what have you, they completely overwrite the host.
Having a "Half Illithid" something does't make much sense that way >.>
Actually, it makes perfect sense, even with that in mind. The original creature was a Half-Dragon something or other (probably human, though others can apply). The Mind Flayers captured it and used it as a host. Thus, the Half-Dragon Mind Flayer was "born".B-)

Now me? I'm all for a Half-Celetisal Half-Dragon Minotaur. Lycanthrope. Vampire.:devil:

Half-dragon mindflayer...that's like 18 lvs of suckiness...:confused:
Not so sucky if you immediately jump into Epic play. There's plenty of room for customization in that regard. ;)
 

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