I really loved my Goliath character named Forge (another player had a Warforged named Goliath already, so I thought it'd be funny). He was a Martial (feat) Rogue / Barbarian, with the aim to make his fights as cinematic as possible, like a circus act, as well as a goal of disproving beliefs of the group, like "rogues can't frontline melee" (he'd eventually go to 8/8, but until hitting Rogue 8 only had 1-2 Barb levels) or that you needed ToB characters to do the stuff I wanted to. If the game had gone far enough, I'd have entered Warblade or Swordsage at 17 and disproved that having a multiclass xp penalty is so bad.
Anyway...the best part of Forge's combat feats and options was that almost all of them could be "chained" together, such that a full chain could end up leading to something like 20 actions (like tripping and stuff, not the game definition, like move actions, etc...) in one turn, but at the same time much of the chain could function independently or with missing elements and still hold. Here's some of the things that might be chained on a turn:
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Cometary Collision, to ready against a charge with a charge of your own (and wearing steadfast boots, so all attacks would do x2 damage)
Pounce, to make the charge HURT (Lion Spirit Totem Barb)
Leap Attack and Power Attack
Shock Trooper to lose AC instead of attack bonus
Enter Whirling Frenzy and demoralize a foe within 30 ft (Intimidating Rage), grow large (Mountain Rage)
Tripping with Improved Trip (Wolf Totem Barb)
Full Attacking
Knockback feat to homerun bat style bull rush the foe away afterwards at a huge bonus (often I launched them 30+ ft)
Shock Trooper again, to send them in diagonal directions and bowl them into allies to get free trip attempts on them
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Hella fun to play, especially with all his tasty rogue skills to handle several other party roles as well as frontline big stupid fighter. Actually got a bunch of people crying about him being broken, despite themselves having spellcasters with crafting feats in an online community game where 1 real week = 1 game week (ie, they had insane amounts of downtime). The DM also was cool and had rules about bull rushing up or down (up at half the distance, down at double, similar to flying rules). So Forge could juggle enemies in the air, or if they tried to fly away, jump up and SMASH them back to the ground.
