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RIFTS Is Coming To SAVAGE WORLDS!

Palladium Books has licensed its Rifts roleplaying game to Pinnacle Entertainment Group in order to produce a Savage World version of the Rifts RPG. There's no date yet announced. Rifts is a multi-genre post-apocalyptic game which dates back to 1990.

Palladium Books has licensed its Rifts roleplaying game to Pinnacle Entertainment Group in order to produce a Savage World version of the Rifts RPG. There's no date yet announced. Rifts is a multi-genre post-apocalyptic game which dates back to 1990.

Palladium's weekly update contained the first hints of this information:

Something new and exciting. In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks. This is only the second time in Palladium’s history that an outside company will create new game material under a different set of rules. Rumor Squashing: No, Palladium is NOT going to stop publishing Rifts®, nor change to a completely different set of rules. Far from it. In fact, Palladium expects to release six new Rifts® titles in 2015 and 98% of all Rifts® titles are in stock and available for purchase right now! The idea is that by offering Rifts® via another game company’s set of popular rules it creates a parallel dimension of gaming enjoyment. An expanding Megaverse®, if you will. This is a bit of an experiment, but we are excited to see how it all unfolds.

And today PEG issued a press release:
News from Pinnacle Entertainment Group

For Immediate Release--April 21, 2015

Pinnacle Entertainment Group announced today the development of Rifts for Savage Worlds, their award-winning tabletop roleplaying game system.

Pinnacle released a mock cover, using art from Palladium’s 2005 Rifts Ultimate Edition with permission. The cover artist for the book was Scott Johnson.

“We are thrilled to follow up Kevin’s post with this announcement that we do, indeed, have the license to develop Rifts for Savage Worlds,” said Savage Worlds creator Shane Hensley. “We are early in the process, but anticipate having a core rulebook for the setting released in time for Christmas.”

The Palladium Books Weekly Update--April 19, 2015, written by Kevin Siembieda, recently made mention of a new roleplaying game system for the beloved setting:

“In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks.”

Rifts is an exciting multi-genre post-apocalypse game that began publishing in 1990. Featuring elements of everything from cyberpunk and fantasy to mecha and mythology, Rifts has always been Siembieda's vision of a game with everything for everyone, tied together with a strong narrative.

"I'm really excited to see what Rifts will look like in the Savage Worlds system," said Siembieda. "The Savage fans are great folks, and I think Rifts is going to be an amazing amount of fun for them, letting them explore all the possibilities of both the system and the setting."

Savage Worlds was created by Shane Lacy Hensley. Savage Worlds and the Pinnacle logo are all trademarks of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, Marketing Manager for Pinnacle, at PEGJodi@gmail.com. More about Palladium and the Rifts setting can be found on their website here: http://www.palladiumbooks.com/.




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Warunsun

First Post
It's that "mircomanaging" thing that concerns me.
I wouldn't worry about that at all. The Savage Worlds side already has a deep collection of books that show you how to convert your favorite novel, TV show, genre or whatever to the main system without stepping on others toes. Fantasy Companion, Horror Companion, Science Fiction Companion, Super Powers Companion, Online Toolkits for them plus Wizards & Warriors, Crime City, and Pulp! just to name the ones that aren't connected to a setting! When you add the settings it goes from huge to a gigantic resource for kit-bashing. This licensed RIFTS book will add some things that can't be in those books. I think it is a pretty cool development. Really, you could already be playing in New Lazlo or Tolkeen with SW rules if you did all the work yourself. :) It honestly never occurred to me before I seen the teaser announcement here at enworld.org but it sounds interesting. I might never play it but I will buy the book and read it.
 

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Abbasax

Explorer
I wouldn't worry about that at all. The Savage Worlds side already has a deep collection of books that show you how to convert your favorite novel, TV show, genre or whatever to the main system without stepping on others toes. Fantasy Companion, Horror Companion, Science Fiction Companion, Super Powers Companion, Online Toolkits for them plus Wizards & Warriors, Crime City, and Pulp! just to name the ones that aren't connected to a setting! When you add the settings it goes from huge to a gigantic resource for kit-bashing. This licensed RIFTS book will add some things that can't be in those books. I think it is a pretty cool development. Really, you could already be playing in New Lazlo or Tolkeen with SW rules if you did all the work yourself. :) It honestly never occurred to me before I seen the teaser announcement here at enworld.org but it sounds interesting. I might never play it but I will buy the book and read it.

Oh, SW totally has deep pockets when it comes to resources for converitng. It's just that I rarely get the time to actually play anything anymore, and so I'm looking foward to reading the Plot Point Campaigns, which could be slowed down by the approvel process. Luckily I have a ton of reading as it is, but I'm just excited!
 


Von Ether

Legend
Please tell me you're going to maintain the lack of balance between races and occupations and allow characters to start at widely variable power levels. Or in other words, can my players form a party consisting of: A knight of the Cosmic Forge, A demigod, A dragon hatchling, a city rat and a glitterboy, and expect the two gonzo classes at the front to be, well gonzo in terms of power but still (with a skilled GM) be able to work with something lower powered like a city rat and a glitterboy (not every day that you get to say a glitterboy is "low" power).

While it wasn't Rifts, I had range of PCs that included a griffin with lazer beam (yes, the z in laser is intentional), an alien scientist and a Tarzan clone all in the same party of equal power and it went pretty well.

... (with a skilled GM) ...

Well, the question is do you want game that's just for your crew or the widest audience possible? When it takes a skilled GM to run something you're narrowing your market. I think SW has already offer gamers very gonzo settings that handle crazy PC concepts and, better yet, keeps them in some sort of same ballpark.

One of my major concerns with Savage Worlds is that maybe things seem a little too cinematic and action-y. One of my favorite things about Rifts is that it tells you exactly how things work, keeping abstraction to a minimum.

I am tentatively looking forward to seeing how this works out. My big fear is that the old-school flavor won't shine through, and the simulation-y feel of Rifts will get buried under some new-age narrative-y agenda from Savage Worlds. (My hope is that it might produce a game of Rifts that remains true to the tone of the original mechanics, but is sufficiently stream-lined to be actually playable.)

YMMY, But I wouldn't call Rifts simulationist OR SW narrative either. But I get your gist from the first paragraph, which reminds me of the time I converted Rifts to the Marvel SHAG RPG system.

We made whole party of PCs in under 20 minutes and we had a crazy multi-dimensional romp with several combats in under 5 hours. Most fights took 10 to 15 minutes at most with lots of crazy action.

I loved it, my players hated it.

They told me they wanted to take hours creating each PC to find each bonus they could use and they wanted the fights to take much longer so they could show how well their builds could dish out -- and take -- the damage. Some players like systems that are complicated and to show their mastery of said systems.

Me? I just want to punch the @#@#$ out of @#$#t!!

Juicers for life! Juicers foreve ... *Falls over from super adrenalized heart attack*
 

Scrivener of Doom

Adventurer
About time!

Rifts is such an interesting setting but the ruleset was - to be very kind - absolute garbage. This is a good match, at least until Kevin Siembieda screws up the relationship.
 

Stacie GmrGrl

Adventurer
This Rifts game product is going to be the most watched for game in years, mainly because its something Nobody ever saw coming and so many people have been wanting Rifts in a new skin and never believed it possible.

This will bring a lot of new people to Savage Worlds, including me. :)

This is going to sell big.
 

Dahak

Explorer
This Rifts game product is going to be the most watched for game in years, mainly because its something Nobody ever saw coming and so many people have been wanting Rifts in a new skin and never believed it possible.

Agreed. Still having trouble believing this, even after seeing the PR up on Pinnacle's site. I think this easily has Green Ronin beat as "Gaming News Story of the Year".
 

DerekSTheRed

Explorer
In theory this should work really well. Hopefully they can pull it off in a fun an interesting way. One pet peeve of mine with the Rifts system was that Magic was so clearly inferior to Psionics it was so not worth it to play a Magic PC. The trappings of Savage World should fix that.
 

Stacie GmrGrl

Adventurer
In theory this should work really well. Hopefully they can pull it off in a fun an interesting way. One pet peeve of mine with the Rifts system was that Magic was so clearly inferior to Psionics it was so not worth it to play a Magic PC. The trappings of Savage World should fix that.

I really hope that the Magic and Psionics rules in this SW Rifts are not just a difference of trappings. They should have different subsystems of how they work, same for Super/Mutant powers. Using just trappings as some kind of descriptive flavoring is not Rifts.

That's actually one of my biggest problems with SW in gsneral.. It treats all power sources the same.

So this game better have Magic using PPE and Psionics ISP and they should be calculated differently and they better be different mechanically enough to provide really different feels.

Note: I do say all that not having really played SW before and only basing my opinion on reading the main rulebook. Trappings just left me cold when I last read it.

So on this topic I really hope the designer chimes in and let's us know how this will work.
 

I'm very happy about this announcement. Any release date accounced?

Like many people, I love the settings, hate the rules. Let's hope the Savage World rules fit the setting well.
 

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