What do you think of this method for running Rifts:
Ignore game balance between PCs (you'd need a roleplay oriented group but that isn't a problem for me).
Allow characters created from D&D, D20 Wheel of Time, D20 Modern-Past-Future, D20 Call of Cthulhu, and D20 Star Wars.
Allow FX systems from all the above (Arcane, Divine, Psionics, Channeling, Technology, Sanity, Psychics, and the Force).
Use Wound Points and Vitality. Regular weapons do V damage, mega weapons do WP damage.
Use armor as DR from Unearthed Arcana.
Would it work? Would it be fun (I can just see a Force user facing off against an Aes Sedai style channeler)? Are there any other rules mods (keep this, drop that, etc) that would prevent major headaches?
Ignore game balance between PCs (you'd need a roleplay oriented group but that isn't a problem for me).
Allow characters created from D&D, D20 Wheel of Time, D20 Modern-Past-Future, D20 Call of Cthulhu, and D20 Star Wars.
Allow FX systems from all the above (Arcane, Divine, Psionics, Channeling, Technology, Sanity, Psychics, and the Force).
Use Wound Points and Vitality. Regular weapons do V damage, mega weapons do WP damage.
Use armor as DR from Unearthed Arcana.
Would it work? Would it be fun (I can just see a Force user facing off against an Aes Sedai style channeler)? Are there any other rules mods (keep this, drop that, etc) that would prevent major headaches?


