righty tightey, lefty loosey

alsih2o

First Post
adventurers run into each other. elsewise, what are all those tavern doing?

if adventurers run itno each other they are bound to exchange bits of wisdom that grow and evolve. things that get handed down from father to son, from enchantress to apprentice.

what tidbits of folksy wisdom get passed form one adventurer to another?

eyes on stalks run away,
live to fight another day. ???

has anybody here come up with any of these n game or metagame that they can share?
 

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If it's green and ugly, burn it.

If it changes shape at night, use silver.

If your friend next to you turns into stone, don't look at it.

If it turns into a bat or mist, guard your neck.
 


Stolen, but valuable advice -

Don't trust anything intelligent if you can't see where it keeps it's brain.
 





One thing I learnt: "Never use proverbs or or figurative speech if your companions take everything literal."

Because "bite me" can get you real hurt.

I actually had that situation where we had just killed a dozen orcs, and asking the DM what they have with them he answers "nothing much: some hide armor in bad shape, and greatswords, of bad quality, too". As my character was a wizard/thief (AD&D, he would be better described as wizard/scout as didn't steal) and had no use for those big, unwieldy weapons, I said "they can shove them up their *****".

A bad idea, as I had to learn...

DM: "Well, obviously, they can't, them being dead and all"
Our Elven Amazon: "Well, we can do it for them".

And they (the amazon and some wood elf) actually took those swords and shoved them up the orcs lower backs...


And then there's that thing about the black knight in Monty Python's Quest of the Holy Grail, who was first disarmed, and then defeeted.
 

4) Always make sure the other end of the rope is secure before you jump off the cliff.

3) Nothing good lives in sewers.

2) Look at the ceiling. Yes, now.

And most importantly,

1) Never go first.
 

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