righty tightey, lefty loosey


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Never drink Dwarven ale.

Always make sure the dead mercenary you leave behind is dead.

Lift with the legs, not with the back.

If he looks trustworthy, let him join the party.

:D
 


My character in Sagiro's game has a whole collection of these, one or two of which KidCthulhu quoted. I'll edit the list to take out the obscure and campaign-specific ones:

1. Don’t tell the guard you’re going to go with him.
2. Avoid stealing stupid things.
3. Avoid the evil baker.
4. Don’t hit the monster with a bush.
5. A frontal assault is the fastest way to die.
6. Always club the mage first. <Note: party members wish the word “evil” inserted here.>
7. Heal first, chase and fight second.
8. Look at the ceiling. Yes, now!
9. Sigils are icky. Don’t read them.
10. Bad things come in big boxes.
11. Tie down the rope before jumping ship.
12. Look under the altar, or under whatever is heaviest.
13. Don’t try to leap over the monster. Yes, even this time.
14. When given freedom, take it.
15. If you seal a room shut, search it first.
16. Don’t sass the archmage or the assassin.
17. Look both ways before crossing the carriage-way.
18. Everything is funnier with a monkey.
19. Everything is our fault.
20. Ask for stuff. You never know.
21. Keep track of your adventuring buddy.
22. Low expectations make for a happy half-orc.
23. Don’t kill your best friends by mistake.
24. Please refraining from taunting the dire bear.
25. The PC with no diplomacy skill shouldn't offer condolences to the newly bereaved.
 

Never strip naked, cover yourself in A-1 steak sauce, lie down in front of a dire bear and flop around screaming "Look at me I'm a big slice of bacon!"
 
Last edited:

Angcuru said:
Never strip naked, cover yourself in A-1 steak sauce, lie down in front of a dire bear and flop around screaming "Look at me I'm a big slice of bacon!"

Sayeth the frog to the wizard: "Shoot me, I'm an enchanted pile of ash!"

- One you have to remember if you like your gender: "Other wizards' spellbooks make bad bet time reading"

- Trial-and-error is NEVER better than Identify.

- Don't taunt the demon, even if he's a world away

- Halfings' Assassin's Garb is always tasteless with loud, mismatching colors.
 

Snervlyn Maer'ed's Rules for Surviving
If they highlight red, get 'em.

Don't trust an NPC.

Don't trust a PC that offers to take watch.

Don't trust gnomes.

Don't trust humans that smile a lot.

When in doubt, draw first.

Let the rogue go first in dungeons.

Flatter them until they turn their back on you, then get 'em.

Cut the dwarf's whisky before he goes on watch.

Never, ever light a campfire. Ever.
 



Ah yes. the eternal wisdom of Feng.

Another one from the same campaign (Feng had a habit of collecting the heads of his fallen foes).

Never collect the Troll Head!
 

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