I'm not certain we're disagreeing? When I said a "good portion of the adventure", I meant a majority of the adventure, not that that part was "good".Still, it's failure, and even more, failure to actually accomplish something.
I'm not certain we're disagreeing? When I said a "good portion of the adventure", I meant a majority of the adventure, not that that part was "good".Still, it's failure, and even more, failure to actually accomplish something.
I'm not certain we're disagreeing? When I said a "good portion of the adventure", I meant a majority of the adventure, not that that part was "good".
Nowhere in the text does it say that. There are lots of frost druids running around, along with other diviners who could communicate the will of the gods.they find out that no one told them to do this
The PCs can always try and take over.The PCs are not going to want to help those particular leaders very much.
And so, they stop the sacrifices and everyone dies. As pointed out, there is no way people could have survived for two years of this - unless Auril was keeping them alive.At the least, there's a good chance that they will demand the sacrifices be stopped before they decide to help.
If the PCs talk to the people in charge, they find out that no one told them to do this, they just decided to start murdering their own townsfolk on a hunch, and despite absolutely no beneficial change in weather they're still murdering their own people 12 months later. The PCs are not going to want to help those particular leaders very much. At the least, there's a good chance that they will demand the sacrifices be stopped before they decide to help.
If the PCs get picked to be in the lottery, especially after helping a town already, it's game over.
Nowhere in the text does it say that. There are lots of frost druids running around, along with other diviners who could communicate the will of the gods.
The PCs can always try and take over.
And so, they stop the sacrifices and everyone dies. As pointed out, there is no way people could have survived for two years of this - unless Auril was keeping them alive.
Or, they could go on a quest to defeat Auril before the end of the month, so there won't have to be any more sacrifices.
The "whose idea was this" thing is a major omission that makes it hard for the DM to grapple with the sacrifices subplot.
Either the sacrifices are useless nonsense, in which case there should be some paranoiac Jim Jones-type figure in the Ten Towns leading them, or they are NOT useless, in which case the leaders of the towns are making a grim calculation to ward off even further calamity. Both options are interesting and viable and could even have been presented as options, allowing the DM to choose. Even if for whatever reason the designers didn't want to flesh this out, just a couple of paragraphs outlining this would I suspect be helpful for many DMs, especially less experienced ones.
Ok, so I went back and read the section on page 21 and you're right, it's left somewhat ambiguous, so it's my interpretation of the text that the Speakers came up with it on their own since nowhere else does it specify minions of Auril have told them to do this. I could swear I read somewhere in the text that Auril isn't appeased by the sacrifices in the slightest, but if so I don't remember where it was.The "whose idea was this" thing is a major omission that makes it hard for the DM to grapple with the sacrifices subplot.