akbearfoot
First Post
I very much like symphony's observations. The recent casting limit rule seems to imply that 'spells per day' does mean 'spells per rest period' And as happens, the ring of sustenance does not cancel out the 8 hour rule. Is it really a good idea to make spell casters book-keep a timer for every single spell slot and have a fun time figuring out the exact time he can sit down for another hour to memorize that extra high level spell slot. Hey guys, lets rest for an hour and a half. We fought that dragon yesterday and I can't get those spells back for another 15 minutes.
'a day' is pretty relative and an extremely wide open to interpret concept, even just in the 3.x universe...There is spells per/day, skills and magic items that have uses per day, or retries per day. There is magic item crafting that requires days per level. There are heal checks that require 24 hour bed rest. All these 'days' are not measured in the same increments of time. Not to mention the strange idea that people seem to have that every game world has the same revolution time as Earth.
There is also a whole slew of class abilities that have per day uses that aren't spells....why wouldn't a barbarian be able to use his rage again after getting a full rest? In this case 2 hours. What difference do players getting to adventure faster make unless you are running a very time sensitive storyline? And it's already been noted that it only affects one person, who is sacrificing a coveted ring slot. It also does not help your healers get their spells back faster since they are granted their spells at specific times of the 'calendar day'. So even though your party could walk an extra 75% furthur in a day because they saved a lot of time, they still cant heal hit points faster...well, unless you have a craptastic bard for a healer
'a day' is pretty relative and an extremely wide open to interpret concept, even just in the 3.x universe...There is spells per/day, skills and magic items that have uses per day, or retries per day. There is magic item crafting that requires days per level. There are heal checks that require 24 hour bed rest. All these 'days' are not measured in the same increments of time. Not to mention the strange idea that people seem to have that every game world has the same revolution time as Earth.
There is also a whole slew of class abilities that have per day uses that aren't spells....why wouldn't a barbarian be able to use his rage again after getting a full rest? In this case 2 hours. What difference do players getting to adventure faster make unless you are running a very time sensitive storyline? And it's already been noted that it only affects one person, who is sacrificing a coveted ring slot. It also does not help your healers get their spells back faster since they are granted their spells at specific times of the 'calendar day'. So even though your party could walk an extra 75% furthur in a day because they saved a lot of time, they still cant heal hit points faster...well, unless you have a craptastic bard for a healer
