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Riposte Strike

Also, riposte strike's "counter-attack" is not a condition, so enemies don't know about it. Melee'ing monsters won't know to back away to avoid the "counter-attack": the mage was just lucky.

I disagree that enemies automatically don't know about it because it isn't imposing a condition. There is every reason to describe someone using riposte strike as poised to make a riposte should you attack him, and to respond appropriately.

The game almost assumes that everyone knows what everything does on both side of the screen.
 

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Issue came up with this power in a game last night: Riposte strike is a melee attack power, which states if you hit the target, and that target attacks you before your next turn, you get to attack the target as an immediate interrupt. It doesn't specify in the power description whether the target's attack needs to be melee, ranged, area, or close. In last night's example, human mage shifted 1 square away, then attacked with magic missile. The rogue's interrupt attack is a strength vs. ac attack, not a basic melee attack, which further confuses the situation. Has there been any official ruling?
The power is very specific. If the Wizard attacks the Rogue before the end of the Rogue's next turn, he gets a Str vs. AC attack against the Wizard that deals 1[W]+Str damage. There is no stipulation in the power description that the enemy must remain adjacent. If I were DMing this combat, my call would be that the Rogue gets his attack, then I'd narrate the situation in a way that made sense.
 

Hmmm. It appears then that Riposte Strike only works in the following situations:

The rogue is standing next to a fighter, who had marked that target, thus preventing him from shifting away without incurring an even worse attack.

The rogue is actually a fighter who paragon multiclassed rogue just to get Riposte srike as an At-Will power. Now he uses it all the time, marking a target and giving him 2 choices, none good: attack me-- get whacked. Don't attack me-- get whacked. Do nothing... smart move.

The target ONLY can use melee attacks, thus not having the option to shift one square and shoot you.
 

The power is very specific. If the Wizard attacks the Rogue before the end of the Rogue's next turn, he gets a Str vs. AC attack against the Wizard that deals 1[W]+Str damage. There is no stipulation in the power description that the enemy must remain adjacent. If I were DMing this combat, my call would be that the Rogue gets his attack, then I'd narrate the situation in a way that made sense.

Which if the rogue had a magic dagger would be "I throw my dagger with all my might at the wizard" then it magically comes back to my hand.

A better idea-- the magic item that lets you use a melee weapon on a target within 5 squares.
 

The power is very specific. If the Wizard attacks the Rogue before the end of the Rogue's next turn, he gets a Str vs. AC attack against the Wizard that deals 1[W]+Str damage. There is no stipulation in the power description that the enemy must remain adjacent. If I were DMing this combat, my call would be that the Rogue gets his attack, then I'd narrate the situation in a way that made sense.

The power clearly has a range. Melee Weapon. It has no other range component. none. So if you melee weapon does not have reach you are not attacking the wizard.

The power is very clear. it provides no exceptions
 

The power clearly has a range. Melee Weapon. It has no other range component. none. So if you melee weapon does not have reach you are not attacking the wizard.

The power is very clear. it provides no exceptions
Of course I wouldn't allow the initial attack to be against a non-adjacent target. But the conditions for the riposte attack don't have any stipulations about the target remaining adjacent. YMMV, but I am inclined to read the text of the power charitably.
 


Of course I wouldn't allow the initial attack to be against a non-adjacent target. But the conditions for the riposte attack don't have any stipulations about the target remaining adjacent. YMMV, but I am inclined to read the text of the power charitably.

That's a bit more than "charitably", in my opinion.
 


No, but the DM controlling the wizard would, so I doubt luck had anything to do with it. ;)

I don't think it requires either luck or meta gaming to have a ranged attacker shift away from a melee attacker before attacking. That's just common sense to avoid an AoO.
 

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