Ripple Effect of D&D's Statement on the Rest of the RPG Industry?

Why is that? Legal stuff? Banking infrastructure?
Unfortunately I'd be glad if they could give us a direct answer. Only 22 countries are eligible to launch Kickstarter projects.

Malaysia has pretty good banking infrastructure and the reason a lot of companies set up here is because of our legal system based on UK law (because we were colonised).

Haven't gotten a straight excuse from them all these years, but based on the reasons they started in Singapore, they may be following the money people - if your country has a lot of backers, they may let that country join their elite club.
 

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Shiroiken

Legend
There is value in understanding these things; both why they can be problematic because they reflect the times
This is something that should always be taken into consideration when looking into things in the past. If you've read the mathematical story Flatland, you might have noticed the significant sexism in both the 1st and 2nd dimensions. it's jarring to the modern reader, but at the time it was written, women were considered "lesser" than men, and this concept comes through in the writing. When looked at in context of the times, it shows the failure of the times and the progress made since.

Another thing that is important to look at is if it is a trope that's utilized, rather than a direct form of prejudice. For example, a lot of the writings about "savage Africa" were written by people who'd never been anywhere near it, and knew nothing but the existing tropes used by others. To me, this is very different than an author who makes direct prejudice against a known group (as Lovecraft did), since the first can be attributed to ignorance, rather than malice. It doesn't make it right, but ignorance is much less of a sin than actual malice. Fortunately for us, in the modern age we have access to a million-fold the amount of information those in past had, leaving those with actual prejudice very little room to hide.
 

You can create stories where some characters from minorities can have got some negative traits. When is it wrong? It wrong when a group only has got negative traits, and only other group has got the positive traits. You can produce a movie about martial arts where the hero is caucasian and the villain is Asian, but to be pollitically correct some Caucasians should be in the faction of the bad guys, and some Asian characters should show positive traits. You can produce a movie about the maffia, but not a production where all Italoamericans only have negative traits.

And if you really want to fight against the racism, then you have to defend the Natural Law and ethical principles as the respect for the human dignity, the basis of our rights as citizens. Without the respect for the human dignity then you will fall in the dark side of the Force, Nietzche's warning will come true: "Whoever fights monsters should see to it that in the process he does not become a monster".

* In some years in the future the trope "faith vs reason" will be politically incorrect (and totally false currently. You haven't to choose only religion or science, because you have got both, and who says only one is a lier),
 

Tallifer

Hero
This shift by the larger publishing companies should maintain the niche for smaller publishers who are willing to be more risqué. And I do not mean egregious things like Fatal. There will always be people who enjoy games closely based on King Arthur, Tarzan, Middle Earth and Cthulhu.
 

I doubt much will change. Maybe each book will have a "Social" page explaining how the game specifically supports whatever social ideas the current public pop culture promote. And then the rest of the book will be a RPG book.

Maybe at worst each book will have Social Sidebars. So every time there are five goblin bandits there would be a huge social sidebar explaining that not ALL goblins are bandits, and that these five goblins ONLY specifically chose to be bandits and all other goblins are a rich, deep, diverse culture of all sorts of people and ideas and everything else.
 

pemerton

Legend
So there are obviously some literary-based RPGs that have very racially problematic inspirations: Call of Cthulhu (Lovecraft), Solomon Kane and Conan (Robert E. Howard). What would those games look like to try to remove racism from them? Is it even possible? Both CoC and SK are set in fantastical versions of our world in which racism was a reality. It also comes through strongly in Conan.
I think this whole question is very difficult, because it is very hard to prise those pulp adventure stories off their pulp tropes; and those tropes are rife with racism and sexism.

I'm a huge fan of Greg Stafford's Prince Valiant RPG, but the scenarios ("episodes") in the book feature pretty standard pulp tropes like seductive women who use their sexuality to manipulate men; and wild Huns who play a similar role to orcs in D&D.

Tolkienesque fantasy is inherently reactionary, which makes it hard to present it in a liberal or egalitarian vein.

I think that sci-fi RPGing might be an easier place to start.
 

I think that sci-fi RPGing might be an easier place to start.

Maybe. Even in the fairly ideal world of Star Trek, the various versions of the Enterprise and crew still discovered and/or battled with plenty of alien species that were not as advanced in thinking/culture/peacefulness/etc as the Federation. Just look at the Klingons as an example and how they changed over the decades of shows and movies. As open-minded and everything that Roddenberry was, do you think the Klingons weren't a stand-in for any real-life Earth cultures or peoples?
 

pemerton

Legend
Maybe. Even in the fairly ideal world of Star Trek, the various versions of the Enterprise and crew still discovered and/or battled with plenty of alien species that were not as advanced in thinking/culture/peacefulness/etc as the Federation. Just look at the Klingons as an example and how they changed over the decades of shows and movies. As open-minded and everything that Roddenberry was, do you think the Klingons weren't a stand-in for any real-life Earth cultures or peoples?
Certainly agree re Star Trek. And Star Wars is no help.

Bladerunner has strong gender roles and draws race/ethnicity in broad strokes, but it might be a better starting point?

Perhaps Alien also.
 

MGibster

Legend
So there are obviously some literary-based RPGs that have very racially problematic inspirations: Call of Cthulhu (Lovecraft), Solomon Kane and Conan (Robert E. Howard). What would those games look like to try to remove racism from them? Is it even possible? Both CoC and SK are set in fantastical versions of our world in which racism was a reality. It also comes through strongly in Conan.

What do you mean remove racism from them? Lovecraft's bigoted views were part of what influenced him and it's too late to change that now. But it's easy enough to run CoC adventures that don't include depicting anyone who isn't a white Anglo Saxon as a degenerate.
 

I like how Cthulhu Dark (Kickstarter extended book version) deals with Lovecraft's tropes - encouraging the GM to remix and reskin the Mythos entities and cults to keep players on their toes, completely tossing Derleth's idea of canon out the door (Lovecraft didn't care so much about consistent canon, which is something I actually agree with him about). Plus encouraging scenarios where the PCs are far from the top of the social ladder, making them the underdogs. At the same time, in the expanded Cthulhu Dark GM advice, the ultimate Mythos horrors tend to manipulate or hide behind power structures (colonial overlords, corporations, rich old men). Players will get to punch up instead of down.

I wrote about it here:
 
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