nnms
First Post
My main problem with rituals is that their casting times mean that they very rarely could be used in a fight. They took elements of pre 4E spells and made them into rituals which restricted how you used them.
In previous editions, it was left up to the players to decide how and when to use their spells and to come up with creative ways to use those spells to overcome the challenges they face (like a fight).
So I don't really like rituals that do the same things as pre 4E spells but then decide in advance which ones can't be used in a fight rather than letting the players be creative with it.
And i utterly detest gold as a form of XP that you spend to get items and then having to use that to fuel the use of rituals. I also really disliked 3.x item creation rules for much the same reason.
In previous editions, it was left up to the players to decide how and when to use their spells and to come up with creative ways to use those spells to overcome the challenges they face (like a fight).
So I don't really like rituals that do the same things as pre 4E spells but then decide in advance which ones can't be used in a fight rather than letting the players be creative with it.
And i utterly detest gold as a form of XP that you spend to get items and then having to use that to fuel the use of rituals. I also really disliked 3.x item creation rules for much the same reason.