Rival gaming groups

TheFan

First Post
ast semester I had my first successful campaign. After many miserable failures, while running Exalted I managed to finally get things right. The game had its warts and disappointments, but it managed to limp its way through the semester.

THis semester I decided to do something different. I decided that I'd run d20 Modern, the game system I first cut my teet DMing. Needless to say, it was a disaster the first go-around, but I wanted to give it a shot again.

I could see the disappointment in my friends' eyes when I told them my plans. One of them had been in that previous game, and two of them were dyed in the wool White Wolf snobs. "D20 sucks! Bah! I'll give it one session to impress me!"

Well, I never got that one session wiht them. Three days before the game was to start, after I'd already began to work on ways to work their characters into the plot, all three of them (out of 6 players) approached me and quit the game. They said they'd rather play something, anything else, but I already had my plans made and wasn't gonna change them.

So then one of those players decided to start a game of Mage. I tried not to take it as a direct challenge to me when she scheduled the game on the exact same night and time as mine, but it's obvious she was trying to send me a message. It was especially obvious when she started ranting at me about how d20 Modern "stole" Mage's idea of "awakened" beings and the concept of hidden magic in the modern world.

She even designed her game along similar lines: Players don't really know jack but do have vague idea, then they have their first true magical experience in the first game. She also decided that all PCs would be college students or professors working in the same department, which was exactly the plot hook for my game.

Well, both games happened last night.

My players got to fight bugbears and save a powerful elven mage. They picked up some phat loot in the process too. In the climactic battle they all just barely managed to survive, only making it through on perseverence and planning. Everyone had fun and we were laughing and screaming so much that the RA had to come quiet us down, and we were in a supposedly soundproof study lounge. It was an absolute blast.

However in my friend's game, no one did anything. When confronted with magic for the first time, they seriously decided that an explanation was secondary to getting to class on time. It eventually degenerated into pointless arguments over whether the technocracy or virtual adepts had more control over the internet and whether they could use magic to heat their coffee in the morning. In her own words, it sucked.

I mean, she is the one who convinced the others to drop. All the others are in her game too, but I've had and played in too many failed campaigns to wish a trainwreck of a game session on anyone, player and GM alike.

What is your experience with rival gaming groups? Also, is it wrong for me to feel a bit of schadenfreude over this?
 

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TheFan said:
What is your experience with rival gaming groups? Also, is it wrong for me to feel a bit of schadenfreude over this?
Well, I once started a game as an alternate local group for 3 people out of 12 that were part of a (horridly munchkin!) 1E game. I scheduled it on a different night, although I and one other dropped from the other group permenantly.

At the end of 3 months, I had 4 different games to run (3 weekly and 1 bi-weekly), with 10 players dropping from the other game and joining mine exclusively and the other 2 pressuring the other GM to change his gaming night so they could join the bi-weekly.

Oddly, I also had rumors going around about me drawing people away from the "real" D&D game and luring them into my personal satanic cult.

Nothing really became of it (except some local bullies, now fearing for their mortal souls, stopped picking on me), but it was a rather twisted experience (especially after my dear ol' mom heard the rumor, but that story stays between me, her, and the priest).
 

TheFan said:
Also, is it wrong for me to feel a bit of schadenfreude over this?

From the sound of it, yes. You're doing those gamers a disservice to feel pleasure at their failure. By your own description, the "copmpetition" wasn't personal, it was a matter of taste. Some folks seriously felt that they'd have fun playing something else.

The thing to realize is that there really isn't a "competition" between groups. It isn't like one groups wins or loses. Maybe one is more popular than another. Big fat hairy deal.
 

Well, she did take the same idea for my campaign and put it in a system that she had previously told me was better than what I was doing in every way, and yes, she did spearhead the others leaving.
 

TheFan said:
Well, she did take the same idea for my campaign and put it in a system that she had previously told me was better than what I was doing in every way, and yes, she did spearhead the others leaving.

Your having fun right?

Let it go - invite them back to the d20 table and if they pass - their loss.
 

It's normal to feel a bit of personal pride in your game, especially when others left it for greener pastures that weren't really greener (from what you've told us). As long as it stays with just you, and now obviously the electronically anonymous people of ENWorld, I think you're fine. If it becomes a big deal out in real life, or turns into name-calling or lording-it-over the others, then it's going too far.


The people who originally left your game probably did leave your game because of this other GM, but not because they didn't like you -- they probably honestly just didn't like d20, and since you said you had run Exalted (which is very similar in mechanics, and partially in feel, to Mage) they went with someone who was offering what they thought would be a fun time in a system they liked.

Now, the matter about this other GM ripping off your "idea," and then making a stink about the superiority of Mage to d20 Modern, and the bit about which system stole from which ... this is getting into the realms of petty bickering. Just let sleeping dogs lie.

You ran a kickin' game, your players had fun -- where the ideas came from and what shaped dice you used to execute the idea aren't important. Keep up the good work, and don't sweat the "competition" angle; if you don't pay it any attention, and rise above it, it will iron itself out.
 

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