• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

RJK's Cairn of the Skeleton King: OOC-Chat

Ivid said:
I am okay with that. If I find out in the end that your kobold is overpowered, I can simply kill him off.

stirthepot.gif


...

;)

Hey now, it's not like I'm playing a kobold frenzied berzerker...
 

log in or register to remove this ad

Looks like there're going to be a LOT of breath weapons in our group. Carful where you stand or you' could get frozen, burned and covered in acid, all in one turn. :eek:
 

Half-Dragon Kobold...
Dragon Shaman...
Dragonborn...

I see a trend.
Now, Gabriel didn't ask to have that friggn' spirit bound to himself... there's times when he dreams things he doesn't know where they come from, and he's comfortable hangin' round with some draconic companions...
Friggin' dragons... :mad:

:p
 
Last edited:


Does anyone have any suggestions for my final Feat for Zanax Frost?

I still have some other modifying to do (Gonna drop the +2 two handed weapon for a +1 one handed weapon and a shield and get some scrolls and potions to make me more versitile).

I don't have anything but the Core 3 books and a couple extra MM's so if there's anything juicy out there that I'm missing, feel free to speak up, but expect clarifying questions since I can't refference other books.

Thanks in advance,

Zoons
 

zoons said:
Does anyone have any suggestions for my final Feat for Zanax Frost?

Theres always the wild feats from complete divine:

Name: - Prerequisite of wild shape - all cost one WS use each activation
Boars ferocity - fight normally while at -1 to -9 hp for 1 minute
Cheetah speed - gain spd 50ft for 1 hour
Eagles wings - Gain wings and 60 ft fly (avg) for 1 hour
Grizzlies claws - gain 2 primary claw attacks at 1D6 dmg for 1 hour
Lions pounce - You can make a full attack after a charge
Serpents venom - gain secondary bite attack 1D4 + 1/2 str & vemon for 1 hour
Swim like a fish - gain gills and 40 ft swim speed/ +8 swim ch for 1 hour
Wolverines rage - rage like a 1st lvl barb for 5 rounds

or

Extra wild shape - WS 2 more times per day
Fast wild shape - WS as a move action
Augment healing - heal 4 ranks - your healing spells heal +2 per spell lvl extra
Spontaneous healer - knowledge (religion) 4 ranks, nonevil - swap out your spells for cures
 
Last edited:


Fast wild shape - WS as a move action



Well that sounds spicy. That would potentially allow me to shift into an appropriate animal and still get off an attack if based.

Not sure which would be more useful, that or more times per day. I suppose knowing if I was going to get surprised would help. ;) Since wild shape lasts for quite a while, if you have the time to prepare for the battle, there's no benefit to the fast wild shape. Unless getting back to human becomes important.
 

Is there still a chance to get in? If so.

edit: I was going to apply to play a cleric, but seeing that you've already have several divine casters I think I'll go with a Wizard instead.
 
Last edited:

The slots are still open, though more players have been called than there are slots - should I not from anyone that has signed in, but not submitted a character, before Feb 5th, you can replace one of them.

I'll close the recruitment now, though, to make sure I don't have to disappoint anyone. :)

*Renaming the thread...*
 

Into the Woods

Remove ads

Top