D&D 5E Robin Hood ish setting?

"Adventurers needed:

  • Help John, the legitimate regent, collect a levy so that Good King Richard, who wandered off on Crusade after just a year on the Throne can return from his Austrian captivity and resume his kingly duties!
  • Protect the King's deer from poachers in Sherwood Forest!
  • Defend the Realm from corrupt barons who would usurp royal authority!
  • Reward in silver and a share of the proceeds to all who sign up to keep order in the Kingdom!"


(how to effectively recruit PCs in terms they'll understand).

I think this could work fairly well. I would add in that the Sheriff (or whatever title you want to bestow) should be acting on the Prince Regent's behalf. The party may not have any direct dealings with the Regent/Usurper for quite a bit.

In their work collecting taxes/levies or chasing down poachers, the adventurers come face to face with the Outlaws and eventually hear how they are being oppressed, allowing the party to choose which side to back. You can play up the cruelty/greed of the Sheriff and leave the Usurper/Regent idea on the back-burner for a bit while the party tries to figure things out.
 

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Wow, lots of good ideas here, thanks for all the input. Will reply more in depth tomorrow.

Tony, sounds like we had similar ideas. I'm about to crash, but I'll PM you tomorrow because I'd love to see what you've got.

Sounds very much like Empire vs Stormcloak subplot in Skyrim to me. I think they did a pretty good job of setting it up so there was no clearly "good" side. You might look to that for some ideas.

Hmm, not a bad idea, thanks.

My advice as somebody that has run a campaign like what the OP is suggesting is, don't do it. If you have a world of grey, then every victory feels less heroic. Players don't pat themselves on the back for choosing the lesser of two evils. They feel that they are not really making a difference and that if everybody is an ahole anyway, why not just be in it for ourselves.

Hmm, that's definitely food for thought. But I almost take it like a challenge. E.g., what if one party is good in terms of x, but bad in terms of y, and the other party is good in terms of a, but bad in terms of b. Does that make any sense? Making the PC's choice reveal their preferences, is what I'm getting at. Also, my thinking was not really so much moral equivalence, as it was appearances. I.e., the king really is evil, but he's evil in a limited way. In his private home, basically, and not so much in how he administers the kingdom; he's evil, but not a tyrant, and he doesn't give the PCs an easy caricature to demonize - quite the contrary. Meanwhile, the rebels aren't so much evil, as they are ruthless terrorists and guerrilla fighters, because the king's forces have them easily overmatched and they see no other way to win. One man's freedom fighter, and all that.

But like I said, you do make a very good point here.

Banana, that's a pretty amazing post there, you a script doctor? :P You have a gift.
 

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